Preset tutorials

How to create
a preset.

Step-by-step recipes that rebuild 18 MaxVRS factory presets from scratch, using the same settings as the originals. Open a tutorial, follow the steps, and compare your result with the factory version.

Knob gestures

Drag
Sets a knob's base value, the value saved with the preset.
Arm a source
Click ASSIGN on a Motion source, or the small circle beside a macro or the MOD wheel. Compatible knobs highlight. Click again to disarm.
Right-drag
With a source armed, right-click a knob and drag up for a positive route or down for a negative one. The inner coloured ring shows the amount; the base value stays put. On a Mac you can also hold Control and drag.
Right-click
Right-click a knob without dragging to clear the armed source's route on it.
Routes
Opens the Influence List to check exact amounts, then invert, mute, or remove individual routes.

Keep your monitoring volume low while you build, especially when you experiment with resonance, feedback, and effects.

Every tutorial starts from INIT. Many factory presets also bend their envelope segments slightly with the round handles on the envelope graphs; the tutorials give the exact times and levels, and the bends change the sound only subtly.

Presets

Bass 2 tutorials

Bass · Acid

Acid Underpass

A resonant acid bass: a bent triangle-saw an octave down over a sine sub, a squelchy envelope on a resonant low-pass, legato glide, asymmetric drive and a short echo.

11 steps · Factory preset: Bass › Acid Underpass
  1. 01
    Source
    Shape the main oscillator

    Oscillator 1 is a Wave Factory. Set OCT to −1 and turn MORPH down to 38%, just past Triangle on the way to Saw. A little SKEW and HARMONY give the wave the edge an acid line needs.

    OCT
    −1
    Morph
    38%
    Skew
    18%
    Harmony
    14%
    Level
    0.68
  2. 02
    Source
    Add a sine sub

    Click + in the group strip and choose Wave Factory. Turn its MORPH to 0% for a pure Sine, set OCT to −2 and FINE to 0 ct, and keep it low in the mix.

    Morph
    0% · Sine
    OCT
    −2
    FINE
    0 ct
    Level
    0.24

    A new second oscillator starts 7 cents sharp. Set FINE back to 0 so the sub stays locked to the main oscillator.

  3. 03
    Source
    Shape the amp envelope

    Open AMP ENV for a near-instant attack, a short decay to a medium sustain and a short release, and choose SMOOTH so the fast attack starts without a click. Pull the group level down, and set MASTER at the top right of the window.

    Attack
    0.003 s
    Decay
    0.24 s
    Sustain
    0.58
    Release
    0.14 s
    Transient
    SMOOTH
    Group level
    −4.5 dB
    MASTER
    −3.5 dB
  4. 04
    Source
    Add a resonant filter

    Click + again and choose Filter. Keep it low-pass with a low cutoff and strong resonance: this is where the squelch comes from.

    Type
    Low-pass
    Slope
    24 dB/oct
    Cutoff
    520 Hz
    Resonance
    58%

    Scroll up over the filter graph to switch to 24 dB/oct.

  5. 05
    Source
    Slide between notes

    In the group header, switch on GLIDE, set its TIME and choose LEGATO. Overlapping notes now slide into each other; detached notes start on their own pitch.

    Glide
    On
    Time
    92 ms
    Mode
    LEGATO
  6. 06
    Motion
    Create the filter envelope

    In Motion, click + ADD MODULATOR and choose Add Envelope. Give MOD ENV 1 an instant attack and a quick fall to almost nothing.

    Attack
    0.001 s
    Decay
    0.27 s
    Sustain
    0.02
    Release
    0.2 s
  7. 07
    Motion
    Route the envelope to Cutoff

    Click ASSIGN on MOD ENV 1, right-drag the filter Cutoff up to +58%, then click ASSIGN again.

    MOD ENV 1 → Cutoff
    +58%

    Cutoff routes are scaled in pitch. At +58% each note opens the filter about four and a half octaves, then it falls back to just above 520 Hz within a quarter of a second. Against 58% resonance, that fall is the acid squelch.

  8. 08
    Lanes
    Drive it

    The group already outputs to Lane 1. Add a Drive to Lane 1, open Advanced, choose the Asymmetric character and set Bias.

    Drive
    38%
    Tone
    64%
    Level
    −1.2 dB
    Mix
    74%
    Character
    Asymmetric
    Bias
    18%
  9. 09
    Lanes
    Add a short echo

    Add a Delay after the Drive, sync it to a quarter note, and keep the feedback and mix low so the echo trails the line without crowding it.

    Mode
    DIGITAL
    Sync
    On
    Division
    1/4
    Feedback
    18%
    Tone
    46%
    Mix
    9%
  10. 10
    Perform
    Map macros and the MOD wheel

    In Perform, click the small circle beside each macro to arm it, then right-drag its destination as you did with MOD ENV 1. Arm the MOD wheel the same way. With every macro at zero, the sound stays exactly as you built it.

    Macro 1 · Cutoff → Cutoff
    +42%
    Macro 2 · Resonance → Resonance
    +26%
    Macro 3 · Drive → Osc 1 Fold
    +30%
    Macro 4 · Echo → Delay Mix
    +24%
    MOD wheel → Cutoff
    +34%

    Macro 3 drives the oscillator itself: FOLD reflects the peaks of the wave back on themselves, adding bright, gritty harmonics before the filter.

  11. 11
    Presets
    Save your preset

    Open the preset library and choose SAVE AS to keep your version in the User collection. To compare, load Factory › Bass › Acid Underpass and switch between the two.

Bass · Reese

Midnight Reese

A wide Reese bass: two triangle waves 26 cents apart and panned apart over a steady sine sub, a slowly drifting pitch, firm compression and a dark Dimension chorus.

10 steps · Factory preset: Bass › Midnight Reese
  1. 01
    Source
    Detune the first oscillator

    Oscillator 1 is a Wave Factory. Turn MORPH to 34%, just past Triangle, set OCT to −1, tune it flat with FINE and pan it a little left. A touch of SMOOTH softens its corners.

    Morph
    34%
    OCT
    −1
    FINE
    −13 ct
    PAN
    −18%
    Smooth
    12%
    Level
    0.46
  2. 02
    Source
    Mirror it on the other side

    Select oscillator 1's header and press Cmd/Ctrl+D to duplicate it. On the copy, flip FINE and PAN to the other side, set SMOOTH back to 0% and give it a little CURVE instead.

    Morph
    34%
    OCT
    −1
    FINE
    +13 ct
    PAN
    +18%
    Smooth
    0%
    Curve
    9%
    Level
    0.46

    The two oscillators sit 26 cents apart. Their slow beating is the Reese sound, and panning them apart turns the beating into stereo movement.

  3. 03
    Source
    Add a steady sub

    Click + in the group strip and choose Wave Factory. Make it a pure Sine two octaves down, centred and in tune.

    Morph
    0% · Sine
    OCT
    −2
    FINE
    0 ct
    PAN
    0%
    Level
    0.28

    The sub stays centred and in tune, so the low end holds steady in mono while the detuned pair moves above it.

  4. 04
    Source
    Shape the amp envelope

    Open AMP ENV for a quick attack, a long decay to a high sustain and a medium release, and choose SMOOTH. Set the group level, and MASTER at the top right of the window.

    Attack
    0.012 s
    Decay
    0.48 s
    Sustain
    0.82
    Release
    0.42 s
    Transient
    SMOOTH
    Group level
    −6.3 dB
    MASTER
    +1.6 dB
  5. 05
    Source
    Add the group filter

    Click + and choose Filter. A low-pass around 1.2 kHz keeps the Reese dark and heavy.

    Type
    Low-pass
    Slope
    24 dB/oct
    Cutoff
    1180 Hz
    Resonance
    20%
  6. 06
    Motion
    Let the pitch drift

    In Motion, click + ADD MODULATOR and choose Add LFO. Make LFO 1 a slow sine, then click ASSIGN and right-drag oscillator 1's FINE up to just +2.5%.

    Shape
    SINE
    Mode
    RETRIGGER
    Timing
    HZ
    Rate
    0.23 Hz
    LFO 1 → Osc 1 Fine
    +2.5%

    The route moves oscillator 1 about 2.5 cents either way, so the speed of the beating slowly breathes. Small amounts are enough.

  7. 07
    Lanes
    Hold it together

    The group already outputs to Lane 1. Add a Compressor to Lane 1, raise the ratio a little and open Advanced.

    Threshold
    −12 dB
    Ratio
    4.1:1
    Attack
    10 ms
    Release
    150 ms
    Mix
    100%
    Makeup
    +3.5 dB
    Knee
    6 dB
    Detector
    RMS
    Det HPF
    75 Hz
    Auto release
    AUTO

    DET HPF keeps the lowest frequencies out of the compressor’s detector, so the sub does not make the whole bass pump.

  8. 08
    Lanes
    Add a dark chorus

    Add a Chorus after the Compressor and choose DIMENSION. Keep it slow and dark, and mix it in lightly.

    Mode
    Dimension
    Rate
    0.24 Hz
    Depth
    32%
    Width
    74%
    Voices
    3
    Tone
    38%
    Feedback
    0%
    Mix
    28%
  9. 09
    Perform
    Map macros and the MOD wheel

    In Perform, arm each macro with the small circle beside it and right-drag its destinations. For Macro 1, right-drag oscillator 1's PAN downward and oscillator 2's upward, so both move outward together.

    Macro 1 · Spread → Osc 1 Pan
    −22%
    Macro 1 · Spread → Osc 2 Pan
    +22%
    Macro 2 · Motion → LFO 1 Rate
    +18%
    Macro 3 · Bite → Cutoff
    +34%
    Macro 4 · Sub → Osc 3 Level
    +28%
    MOD wheel → Cutoff
    +25%
  10. 10
    Presets
    Save your preset

    Open the preset library and choose SAVE AS to keep your version in the User collection. To compare, load Factory › Bass › Midnight Reese and switch between the two.

Lead 2 tutorials

Lead · Trance

Detuned Trance

A wide, detuned dual-oscillator trance lead with a sharp filter contour, stereo echoes, and a spacious reverb tail.

11 steps · Factory preset: Lead › Detuned Trance
  1. 01
    Source
    Start with a saw stack

    Oscillator 1 is a Wave Factory. Turn Morph to 66.7% so the wave sits exactly on Saw, then enable Unison and build a seven-voice stack.

    Morph
    66.7% · Saw
    Level
    0.80
    Unison voices
    7
    Detune
    54.5 ct
    Spread
    70%
    Phase
    Varied · 100%
  2. 02
    Source
    Add a second, wider stack

    Click + in the group strip and choose Wave Factory, or select oscillator 1's header and press Cmd/Ctrl+D to duplicate it. Keep it on Saw, sit it lower in the mix, and detune it further than the first.

    Morph
    66.7% · Saw
    Level
    0.55
    Fine
    +12 ct
    Unison voices
    7
    Detune
    67.3 ct
    Spread
    70%

    Different Detune amounts and the small Fine offset stop the two stacks from lining up. That mismatch is what makes the lead sound thick and alive.

  3. 03
    Source
    Shape the amp envelope

    Open AMP ENV for an instant attack, a quick dip to the sustain level for punch, and nearly a second of release so notes overlap into the effects. Pull the group level down slightly to leave headroom for the two stacks.

    Attack
    0 s
    Decay
    0.123 s
    Sustain
    0.75
    Release
    0.913 s
    Group level
    −3 dB
  4. 04
    Source
    Add the group filter

    Click + in the group strip again and choose Filter. Set it to low-pass and keep the cutoff low; the envelope in the next steps opens it on every note.

    Type
    Low-pass
    Slope
    24 dB/oct
    Cutoff
    712 Hz
    Resonance
    0

    Scroll up over the filter graph to switch to 24 dB/oct.

  5. 05
    Motion
    Create the filter envelope

    In Motion, click + ADD MODULATOR and choose Add Envelope. Give MOD ENV 1 a fast, snappy shape that falls to a low sustain.

    Attack
    0 s
    Decay
    0.223 s
    Sustain
    0.13
    Release
    0.975 s
  6. 06
    Motion
    Route the envelope to Cutoff with right-drag

    Click ASSIGN on MOD ENV 1 to arm it. Right-click the filter Cutoff knob and drag upward until the route reaches +61.6%. A normal drag still sets the 712 Hz base; right-drag only changes how far the envelope moves it. Open ROUTES on MOD ENV 1 to check the exact amount.

    MOD ENV 1 → Cutoff
    +61.6%

    Cutoff routes are scaled in pitch. At +61.6% the filter opens almost five octaves at the start of each note, then settles just above its base while the note is held.

  7. 07
    Motion
    Add the pitch zap

    With MOD ENV 1 still armed, right-drag Fine on oscillator 1 and on oscillator 2 all the way up. Each note starts about a semitone sharp and drops back over the envelope's decay, giving the lead its bright zap. Click ASSIGN again when you are done.

    MOD ENV 1 → Osc 1 Fine
    +100%
    MOD ENV 1 → Osc 2 Fine
    +100%
  8. 08
    Lanes
    Add stereo echoes

    The group already outputs to Lane 1. Add a Stereo Delay to Lane 1, sync both sides to tempo, and give them different divisions so the echoes bounce between left and right.

    Sync
    On · both sides
    Left
    1/4
    Right
    1/8
    Feedback
    35% · 35%
    Mix
    30% · 30%
    Tone
    100%
    Link
    Off
  9. 09
    Lanes
    Finish with a large hall

    Add a Reverb after the Stereo Delay. Choose Hall, open it all the way, then expand Advanced for a smooth, moving tail.

    Type
    Hall
    Size
    100%
    Decay
    100%
    Damping
    0%
    Mix
    39%
    Pre-delay
    0
    Diffusion
    100%
    Modulation
    100%
    Low Cut
    38 Hz
    Width
    100%
  10. 10
    Perform
    Map macros and the MOD wheel

    In Perform, click the small circle beside each macro to arm it, then right-drag its destinations exactly as you did with MOD ENV 1. Arm the MOD wheel the same way. With every macro at zero, the sound stays exactly as you built it.

    Macro 1 · Brightness → Cutoff
    +22%
    Macro 2 · Detune → Osc 1 Detune
    +36%
    Macro 2 · Detune → Osc 2 Detune
    +28%
    Macro 3 · Width → Osc 1 & 2 Spread
    +50% each
    Macro 4 · Space → Reverb Mix
    +32%
    Macro 4 · Space → Stereo Delay Mix
    +36% · both sides
    MOD wheel → Cutoff
    +32%

    The factory preset leaves Macro 3 at 40% for a little extra width.

  11. 11
    Presets
    Save your preset

    Open the preset library and choose SAVE AS to keep your version in the User collection. To compare, load Factory › Lead › Detuned Trance and switch between the two.

Lead · Digital FM

Vector Arc

A polished digital lead: a crystal wavetable phase-modulated by a silent sine, a soft triangle beneath, a slow wavetable sweep, a hint of bit grit, diffused ping-pong echoes and a large hall.

13 steps · Factory preset: Lead › Vector Arc
  1. 01
    Source
    Make a silent modulator

    Oscillator 1 is a Wave Factory. Turn MORPH to 0% for a Sine, set OCT to +1 and its LEVEL to 0. Open PHASE, choose FIXED and set START to 90°.

    Morph
    0% · Sine
    OCT
    +1
    Level
    0
    Phase
    Fixed · 90°

    A modulator does not have to be heard. At Level 0 oscillator 1 is silent, yet it still shapes the next oscillator.

  2. 02
    Source
    Add the crystal wavetable

    Click + in the group strip and choose Wavetable. Click its graph to open the Wavetable Library, pick GLASS CRYSTAL and click USE. Then set its position and warp, tune it to 0 ct, and fix its phase too.

    Table
    GLASS CRYSTAL
    Position
    46%
    Warp
    11%
    FINE
    0 ct
    Level
    0.60
    Phase
    Fixed · 0°
  3. 03
    Source
    Phase-modulate the wavetable

    On oscillator 1, open MODULATION, switch it on, choose PHASE MOD and set the destination to OSC 2. Switch on LOCK and keep DEPTH at its default.

    Type
    PHASE MOD
    Destination
    OSC 2
    Lock
    On
    Depth
    0.1 cy

    Phase Mod moves where oscillator 2 reads its wave, pushed back and forth by a sine an octave above. The result has FM-style overtones while the pitch stays put; LOCK keeps the pair in tune.

  4. 04
    Source
    Add a soft triangle

    Click + and choose Wave Factory. Set it to Triangle an octave down, add a little HARMONY, and keep it quiet underneath.

    Morph
    33% · Triangle
    OCT
    −1
    FINE
    0 ct
    Harmony
    8%
    Level
    0.19
  5. 05
    Source
    Shape the amp envelope

    Open AMP ENV for a fast attack, a medium decay to a high sustain and a short release, and choose SMOOTH. Set the group level and MASTER.

    Attack
    0.006 s
    Decay
    0.4 s
    Sustain
    0.73
    Release
    0.3 s
    Transient
    SMOOTH
    Group level
    −4.5 dB
    MASTER
    +1.1 dB
  6. 06
    Source
    Add the group filter

    Click + and choose Filter. A gentle low-pass at 3.4 kHz takes the glassy edge off the top.

    Type
    Low-pass
    Slope
    24 dB/oct
    Cutoff
    3400 Hz
    Resonance
    11%
  7. 07
    Motion
    Sweep the wavetable

    In Motion, click + ADD MODULATOR and choose Add LFO. Make LFO 1 a slow sine with a short DELAY and FADE, then click ASSIGN and right-drag the wavetable's POSITION up to +16%.

    Shape
    SINE
    Mode
    RETRIGGER
    Timing
    HZ
    Rate
    0.24 Hz
    Delay
    0.18 s
    Fade
    0.6 s
    LFO 1 → Osc 2 Position
    +16%

    Each note starts still; the sweep fades in over the next 0.6 seconds, so short notes stay clean and held notes begin to move.

  8. 08
    Lanes
    Add a hint of grit

    The group already outputs to Lane 1. Add a Bitcrusher to Lane 1 and mix only a little of it in.

    Bits
    13
    Downsample
    2
    Tone
    6900 Hz
    Mix
    12%

    At 12% the crusher adds a faint digital sheen. Macro 4 brings more of it in.

  9. 09
    Lanes
    Add long ping-pong echoes

    Add a Delay after the Bitcrusher, choose PING-PONG and sync it to a dotted quarter. Open Advanced and add DIFFUSION.

    Mode
    PING-PONG
    Sync
    On
    Division
    1/4D
    Feedback
    65%
    Tone
    45%
    Mix
    28%
    Diffusion
    35%

    Diffusion smears each echo slightly, so the long tail blurs towards reverb instead of piling up.

  10. 10
    Lanes
    Even it out

    Add a Compressor after the Delay and open Advanced. A gentle ratio with a partly dry mix keeps the lead steady without flattening it.

    Threshold
    −18 dB
    Ratio
    2.7:1
    Attack
    12 ms
    Release
    145 ms
    Mix
    70%
    Makeup
    +0.5 dB
    Knee
    6 dB
    Detector
    RMS
    Det HPF
    75 Hz
    Auto release
    AUTO
  11. 11
    Lanes
    Finish with a large hall

    Add a Reverb after the Compressor, choose HALL and open Advanced.

    Type
    Hall
    Size
    85%
    Damping
    50%
    Decay
    90%
    Mix
    30%
    Pre-delay
    0 ms
    Diffusion
    60%
    Width
    100%
    Low Cut
    200 Hz
    Modulation
    20%
  12. 12
    Perform
    Map macros and the MOD wheel

    In Perform, arm each macro with the small circle beside it and right-drag its destination. Macro 1 goes on the DEPTH knob in oscillator 1's MODULATION panel. Arm the MOD wheel the same way.

    Macro 1 · Index → Osc 1 Phase Mod Depth
    +32%
    Macro 2 · Position → Osc 2 Position
    +34%
    Macro 3 · Motion → LFO 1 Rate
    +20%
    Macro 4 · Texture → Bitcrusher Mix
    +34%
    MOD wheel → Osc 2 Position
    +28%
  13. 13
    Presets
    Save your preset

    Open the preset library and choose SAVE AS to keep your version in the User collection. To compare, load Factory › Lead › Vector Arc and switch between the two.

Pluck 2 tutorials

Pluck · Progressive House

Coastal Steps

A warm progressive-house pluck: a softened triangle with gentle unison over a rounded layer an octave down, a quick filter envelope, then chorus, lo-fi grit, triplet ping-pong echoes and a plate.

11 steps · Factory preset: Pluck › Coastal Steps
  1. 01
    Source
    Shape a soft triangle

    Oscillator 1 is a Wave Factory. Set MORPH to 41%, between Triangle and Saw, then round it with negative CURVE and some SMOOTH. Tune it slightly flat, pan it a little left, and enable a small UNISON. In PHASE, choose FIXED.

    Morph
    41%
    Curve
    −12%
    Smooth
    15%
    FINE
    −4 ct
    PAN
    −7%
    Level
    0.49
    Unison voices
    3
    Detune
    5 ct
    Spread
    54%
    Phase
    Fixed · 0°

    Fixed phase starts every note on the same point of the wave, so each pluck hits the same way.

  2. 02
    Source
    Add a rounded layer below

    Click + in the group strip and choose Wave Factory. Set it between Sine and Triangle, an octave down, slightly sharp and a little right, and fix its phase at 120°.

    Morph
    16%
    Smooth
    19%
    OCT
    −1
    FINE
    +5 ct
    PAN
    +7%
    Level
    0.34
    Phase
    Fixed · 120°
  3. 03
    Source
    Shape the pluck

    Open AMP ENV for a fast attack, a half-second decay to a low sustain and a very short release. Leave the transient on RAW so the attack stays crisp. Set the group level, and MASTER to 0 dB.

    Attack
    0.006 s
    Decay
    0.54 s
    Sustain
    0.13
    Release
    0.064 s
    Transient
    RAW
    Group level
    −4.5 dB
    MASTER
    0 dB
  4. 04
    Source
    Add the group filter

    Click + and choose Filter: a low-pass at 1.3 kHz with a little resonance.

    Type
    Low-pass
    Slope
    24 dB/oct
    Cutoff
    1320 Hz
    Resonance
    12%
  5. 05
    Motion
    Open the filter on every note

    In Motion, click + ADD MODULATOR and choose Add Envelope. Give MOD ENV 1 a fast rise and a half-second fall, then click ASSIGN and right-drag Cutoff up to +44%.

    Attack
    0.003 s
    Decay
    0.48 s
    Sustain
    0.08
    Release
    0.5 s
    MOD ENV 1 → Cutoff
    +44%

    Each note starts about three and a half octaves brighter and falls back to around 1.6 kHz as it decays: the rounded pluck.

  6. 06
    Lanes
    Add a slow chorus

    The group already outputs to Lane 1. Add a Chorus to Lane 1, choose DIMENSION, and keep it slow and light.

    Mode
    Dimension
    Rate
    0.18 Hz
    Depth
    18%
    Width
    66%
    Voices
    3
    Tone
    56%
    Feedback
    0%
    Mix
    13%
  7. 07
    Lanes
    Crush it

    Add a Bitcrusher after the Chorus and set BITS to 6. The other controls stay at their defaults.

    Bits
    6
    Downsample
    4
    Tone
    12000 Hz
    Mix
    100%

    Six bits is a strong crush: it gives the pluck its gritty, lo-fi edge. Raise BITS for a cleaner pluck.

  8. 08
    Lanes
    Add triplet echoes

    Add a Delay after the Bitcrusher, choose PING-PONG and sync it to a quarter-note triplet.

    Mode
    PING-PONG
    Sync
    On
    Division
    1/4T
    Feedback
    22%
    Tone
    56%
    Mix
    13%

    Triplet echoes fall between the straight notes of a chord pattern, so the line rolls instead of doubling itself.

  9. 09
    Lanes
    Finish with a plate

    Add a Reverb after the Delay, choose PLATE and open Advanced.

    Type
    Plate
    Size
    52%
    Damping
    63%
    Decay
    57%
    Mix
    13%
    Pre-delay
    18 ms
    Diffusion
    70%
    Width
    100%
    Low Cut
    280 Hz
    Modulation
    6%
  10. 10
    Perform
    Map macros and the MOD wheel

    In Perform, arm each macro with the small circle beside it and right-drag its destination. Arm the MOD wheel the same way.

    Macro 1 · Brightness → Cutoff
    +36%
    Macro 2 · Body → Osc 2 Level
    +24%
    Macro 3 · Motion → Chorus Mix
    +26%
    Macro 4 · Space → Reverb Mix
    +30%
    MOD wheel → Cutoff
    +28%
  11. 11
    Presets
    Save your preset

    Open the preset library and choose SAVE AS to keep your version in the User collection. To compare, load Factory › Pluck › Coastal Steps and switch between the two.

Pluck · Psytrance FM

Psy Crystal

A tight psytrance pluck: a strongly phase-modulated wave with a bright, fast-closing filter, a whisper of vowel wavetable, hard drive, ping-pong echoes and compression.

12 steps · Factory preset: Pluck › Psy Crystal
  1. 01
    Source
    Make a silent modulator

    Oscillator 1 is a Wave Factory. Turn MORPH to 0% for a Sine, set OCT to +1 and LEVEL to 0, and in PHASE choose FIXED at 0°.

    Morph
    0% · Sine
    OCT
    +1
    Level
    0
    Phase
    Fixed · 0°
  2. 02
    Source
    Add the carrier

    Click + in the group strip and choose Wave Factory. Set it between Sine and Triangle with a little WARP and SMOOTH, tune it to 0 ct, and fix its phase at 180°.

    Morph
    24%
    Warp
    8%
    Smooth
    6%
    FINE
    0 ct
    Level
    0.57
    Phase
    Fixed · 180°
  3. 03
    Source
    Phase-modulate it hard

    On oscillator 1, open MODULATION, switch it on, choose PHASE MOD with destination OSC 2, switch on LOCK and raise DEPTH.

    Type
    PHASE MOD
    Destination
    OSC 2
    Lock
    On
    Depth
    0.453 cy

    Depth is measured in cycles: at 0.45 the modulator pushes oscillator 2 almost half a cycle each way, for a strong, glassy FM tone.

  4. 04
    Source
    Add a vowel whisper

    Click + and choose Wavetable. Click its graph, pick VOWEL TALK in the library and click USE. Keep it an octave down and very quiet.

    Table
    VOWEL TALK
    Position
    52%
    Warp
    −9%
    OCT
    −1
    FINE
    0 ct
    Level
    0.16
  5. 05
    Source
    Shape a tight pluck

    Open AMP ENV for an instant attack, a quarter-second decay to almost nothing and a short release, with SMOOTH. Set the group level and MASTER.

    Attack
    0.001 s
    Decay
    0.24 s
    Sustain
    0.04
    Release
    0.2 s
    Transient
    SMOOTH
    Group level
    −4.5 dB
    MASTER
    +2.5 dB
  6. 06
    Source
    Add the group filter

    Click + and choose Filter: a low-pass at 2.65 kHz with some resonance.

    Type
    Low-pass
    Slope
    24 dB/oct
    Cutoff
    2650 Hz
    Resonance
    20%
  7. 07
    Motion
    Snap the filter shut

    In Motion, click + ADD MODULATOR and choose Add Envelope. Make MOD ENV 1 fast and short, then click ASSIGN and right-drag Cutoff up to +42%.

    Attack
    0.001 s
    Decay
    0.19 s
    Sustain
    0
    Release
    0.18 s
    MOD ENV 1 → Cutoff
    +42%

    At +42% the filter starts fully open and closes back to 2.65 kHz in under a fifth of a second.

  8. 08
    Lanes
    Drive it hard

    The group already outputs to Lane 1. Add a Drive to Lane 1, open Advanced and choose the Hard character. Mix it half in.

    Drive
    23%
    Tone
    69%
    Level
    −0.7 dB
    Mix
    50%
    Character
    Hard
  9. 09
    Lanes
    Add ping-pong echoes

    Add a Delay after the Drive, choose PING-PONG and sync it to a quarter note. Keep it low so the pluck stays tight.

    Mode
    PING-PONG
    Sync
    On
    Division
    1/4
    Feedback
    18%
    Tone
    63%
    Mix
    10%
  10. 10
    Lanes
    Compress the hits

    Add a Compressor after the Delay and open Advanced.

    Threshold
    −18 dB
    Ratio
    3:1
    Attack
    5 ms
    Release
    95 ms
    Mix
    72%
    Makeup
    +0.7 dB
    Knee
    6 dB
    Detector
    RMS
    Det HPF
    75 Hz
    Auto release
    AUTO
  11. 11
    Perform
    Map macros and the MOD wheel

    In Perform, arm each macro with the small circle beside it and right-drag its destination. For Macro 3, right-drag MOD ENV 1's DECAY downward: a negative route makes the filter snap shut sooner.

    Macro 1 · Index → Osc 1 Phase Mod Depth
    +32%
    Macro 2 · Tone → Cutoff
    +36%
    Macro 3 · Snap → MOD ENV 1 Decay
    −22%
    Macro 4 · Echo → Delay Mix
    +28%
    MOD wheel → Osc 1 Phase Mod Depth
    +25%
  12. 12
    Presets
    Save your preset

    Open the preset library and choose SAVE AS to keep your version in the User collection. To compare, load Factory › Pluck › Psy Crystal and switch between the two.

Keys 2 tutorials

Keys · House Organ

Deep House Organ

A bright, airy deep-house organ: a nine-voice Harmonic Cloud over a soft body an octave down, a percussive filter blip, then chorus, hall, gentle compression and a dotted stereo delay.

11 steps · Factory preset: Keys › Deep House Organ
  1. 01
    Source
    Start with a Harmonic Cloud

    Click + in the group strip and choose Harmonic Cloud, then remove the Wave Factory that INIT starts with: open its actions menu (…) and choose Remove. The cloud becomes oscillator 1.

    Style
    CLASSIC
    Voices
    9
    Detune
    37.7 ct
    Spread
    73%
    Focus
    60%
    Drift
    41%
    Tone
    55%
    Level
    0.70

    Harmonic Cloud builds its own voice stack, so it needs no Unison. Drift gives each internal voice its own slow pitch path, which is where the organ’s gentle swirl comes from.

  2. 02
    Source
    Add a soft body

    Click + and choose Wave Factory. Set it between Sine and Triangle, an octave down and in tune.

    Morph
    16%
    OCT
    −1
    FINE
    0 ct
    Level
    0.50
  3. 03
    Source
    Shape the amp envelope

    Open AMP ENV for a quick attack, a long decay to a medium sustain and a longer release, with SMOOTH. Set the group level, and MASTER to 0 dB.

    Attack
    0.012 s
    Decay
    0.68 s
    Sustain
    0.58
    Release
    0.72 s
    Transient
    SMOOTH
    Group level
    −1.5 dB
    MASTER
    0 dB
  4. 04
    Source
    Add the group filter

    Click + and choose Filter: a low-pass at 4.5 kHz keeps the organ bright but not harsh.

    Type
    Low-pass
    Slope
    24 dB/oct
    Cutoff
    4500 Hz
    Resonance
    15%
  5. 05
    Motion
    Add the percussion blip

    In Motion, click + ADD MODULATOR and choose Add Envelope. Give MOD ENV 1 a fast rise and a half-second fall, then click ASSIGN and right-drag Cutoff up to +28%.

    Attack
    0.002 s
    Decay
    0.483 s
    Sustain
    0.14
    Release
    0.35 s
    MOD ENV 1 → Cutoff
    +28%

    Every chord starts with a brighter blip that settles within half a second, like the percussion tab on an organ.

  6. 06
    Lanes
    Add a slow chorus

    The group already outputs to Lane 1. Add a Chorus to Lane 1 and choose DIMENSION.

    Mode
    Dimension
    Rate
    0.22 Hz
    Depth
    18%
    Width
    62%
    Voices
    3
    Tone
    58%
    Feedback
    0%
    Mix
    18%
  7. 07
    Lanes
    Add a hall

    Add a Reverb after the Chorus, choose HALL and open Advanced.

    Type
    Hall
    Size
    75%
    Damping
    40%
    Decay
    58%
    Mix
    25%
    Pre-delay
    18 ms
    Diffusion
    72%
    Width
    92%
    Low Cut
    240 Hz
    Modulation
    7%
  8. 08
    Lanes
    Glue it gently

    Add a Compressor after the Reverb and open Advanced.

    Threshold
    −20 dB
    Ratio
    2.5:1
    Attack
    12 ms
    Release
    135 ms
    Mix
    68%
    Makeup
    0 dB
    Knee
    6 dB
    Detector
    RMS
    Det HPF
    75 Hz
    Auto release
    AUTO
  9. 09
    Lanes
    Add dotted stereo echoes

    Add a Stereo Delay after the Compressor, sync both sides, and set a dotted eighth on the left against a quarter on the right.

    Sync
    On · both sides
    Left
    1/8D
    Right
    1/4
    Feedback
    35% · 35%
    Mix
    20% · 20%
    Tone
    70%
    Link
    Off
  10. 10
    Perform
    Map macros and the MOD wheel

    In Perform, arm each macro with the small circle beside it and right-drag its destination. For Macro 2, right-drag MOD ENV 1's DECAY downward to make the blip shorter.

    Macro 1 · Tone → Cutoff
    +34%
    Macro 2 · Percussion → MOD ENV 1 Decay
    −20%
    Macro 3 · Cloud Layer → Osc 1 Level
    +26%
    Macro 4 · Space → Reverb Mix
    +28%
    MOD wheel → Cutoff
    +26%
  11. 11
    Presets
    Save your preset

    Open the preset library and choose SAVE AS to keep your version in the User collection. To compare, load Factory › Keys › Deep House Organ and switch between the two.

Keys · Electric

FM Moon Keys

Mellow electric keys: a vowel wavetable with gentle unison over a sine an octave down, a soft filter bloom on every note, chorus, a plate and light compression.

10 steps · Factory preset: Keys › FM Moon Keys
  1. 01
    Source
    Start with a vowel wavetable

    Click + in the group strip and choose Wavetable, then remove the Wave Factory that INIT starts with (its actions menu …, Remove). Click the wavetable's graph, pick VOWEL TALK and click USE. Enable a small UNISON.

    Table
    VOWEL TALK
    Position
    42%
    Warp
    2%
    Level
    0.50
    Unison voices
    3
    Detune
    5 ct
    Spread
    64%
  2. 02
    Source
    Add a sine body

    Click + and choose Wave Factory. Make it a pure Sine an octave down, in tune and quiet.

    Morph
    0% · Sine
    OCT
    −1
    FINE
    0 ct
    Level
    0.23
  3. 03
    Source
    Shape the amp envelope

    Open AMP ENV for a quick attack, a long decay to a medium sustain and a longer release, with SMOOTH. Set the group level, and MASTER to 0 dB.

    Attack
    0.012 s
    Decay
    0.68 s
    Sustain
    0.58
    Release
    0.72 s
    Transient
    SMOOTH
    Group level
    −4.5 dB
    MASTER
    0 dB
  4. 04
    Source
    Add the group filter

    Click + and choose Filter: a low-pass at 2.4 kHz for a dark, mellow tone.

    Type
    Low-pass
    Slope
    24 dB/oct
    Cutoff
    2410 Hz
    Resonance
    14%
  5. 05
    Motion
    Add a soft bloom

    In Motion, click + ADD MODULATOR and choose Add Envelope. Give MOD ENV 1 a fast rise and a slower fall to a low sustain, then click ASSIGN and right-drag Cutoff up to +28%.

    Attack
    0.002 s
    Decay
    0.44 s
    Sustain
    0.22
    Release
    0.35 s
    MOD ENV 1 → Cutoff
    +28%

    The bloom gives each note a soft bell edge at the start, then the keys settle into their darker body.

  6. 06
    Lanes
    Add a light chorus

    The group already outputs to Lane 1. Add a Chorus to Lane 1, choose DIMENSION, and mix in only a little.

    Mode
    Dimension
    Rate
    0.22 Hz
    Depth
    18%
    Width
    62%
    Voices
    3
    Tone
    58%
    Feedback
    0%
    Mix
    9%
  7. 07
    Lanes
    Add a plate

    Add a Reverb after the Chorus, choose PLATE and open Advanced.

    Type
    Plate
    Size
    58%
    Damping
    62%
    Decay
    58%
    Mix
    16%
    Pre-delay
    18 ms
    Diffusion
    72%
    Width
    92%
    Low Cut
    240 Hz
    Modulation
    7%
  8. 08
    Lanes
    Glue it gently

    Add a Compressor after the Reverb and open Advanced.

    Threshold
    −20 dB
    Ratio
    2.5:1
    Attack
    12 ms
    Release
    135 ms
    Mix
    68%
    Makeup
    0 dB
    Knee
    6 dB
    Detector
    RMS
    Det HPF
    75 Hz
    Auto release
    AUTO
  9. 09
    Perform
    Map macros and the MOD wheel

    In Perform, arm each macro with the small circle beside it and right-drag its destination. For Macro 2, right-drag MOD ENV 1's DECAY downward. Macro 3 is left free for your own route.

    Macro 1 · Index → Cutoff
    +34%
    Macro 2 · Tone → MOD ENV 1 Decay
    −20%
    Macro 4 · Space → Reverb Mix
    +28%
    MOD wheel → Cutoff
    +26%
  10. 10
    Presets
    Save your preset

    Open the preset library and choose SAVE AS to keep your version in the User collection. To compare, load Factory › Keys › FM Moon Keys and switch between the two.

Pad 2 tutorials

Pad · Melodic House

Afterglow Chords

A warm chord pad: a Vintage Harmonic Cloud over a soft body an octave down, a dark filter that slowly breathes in cutoff and resonance, a wide Dimension chorus and a room.

9 steps · Factory preset: Pad › Afterglow Chords
  1. 01
    Source
    Start with a Vintage cloud

    Click + in the group strip and choose Harmonic Cloud, then remove the Wave Factory that INIT starts with (its actions menu …, Remove). Choose the VINTAGE style and keep the cloud quiet.

    Style
    VINTAGE
    Voices
    7
    Detune
    16 ct
    Spread
    72%
    Focus
    60%
    Drift
    20%
    Tone
    55%
    Level
    0.27
  2. 02
    Source
    Add a soft body

    Click + and choose Wave Factory. Set it between Sine and Triangle, an octave down and in tune.

    Morph
    16%
    OCT
    −1
    FINE
    0 ct
    Level
    0.22
  3. 03
    Source
    Shape a slow swell

    Open AMP ENV for a gentle attack, a long decay to a high sustain and a very long release, so chords overlap. Choose SMOOTH, then set the group level and MASTER.

    Attack
    0.42 s
    Decay
    0.9 s
    Sustain
    0.88
    Release
    2.7 s
    Transient
    SMOOTH
    Group level
    −4.5 dB
    MASTER
    −1 dB
  4. 04
    Source
    Add a dark filter

    Click + and choose Filter: a low-pass under 500 Hz with some resonance.

    Type
    Low-pass
    Slope
    24 dB/oct
    Cutoff
    485 Hz
    Resonance
    21.4%
  5. 05
    Motion
    Let the filter breathe

    In Motion, click + ADD MODULATOR and choose Add LFO. Make LFO 1 a very slow sine that fades in, then click ASSIGN and right-drag both Cutoff and Resonance.

    Shape
    SINE
    Mode
    RETRIGGER
    Timing
    HZ
    Rate
    0.08 Hz
    Delay
    0.25 s
    Fade
    1.2 s
    LFO 1 → Cutoff
    +18%
    LFO 1 → Resonance
    +32%

    One cycle takes 12.5 seconds. The cutoff swings almost an octave and a half either side of 485 Hz, and the resonance rises as the filter opens.

  6. 06
    Lanes
    Widen it with chorus

    The group already outputs to Lane 1. Add a Chorus to Lane 1, choose DIMENSION, and make it wide and slow.

    Mode
    Dimension
    Rate
    0.13 Hz
    Depth
    20%
    Width
    82%
    Voices
    3
    Tone
    58%
    Feedback
    0%
    Mix
    40%
  7. 07
    Lanes
    Finish with a room

    Add a Reverb after the Chorus, keep it on ROOM and open Advanced.

    Type
    Room
    Size
    76%
    Damping
    15%
    Decay
    76%
    Mix
    37%
    Pre-delay
    18 ms
    Diffusion
    72%
    Width
    92%
    Low Cut
    320 Hz
    Modulation
    7%
  8. 08
    Perform
    Map macros and the MOD wheel

    In Perform, arm each macro with the small circle beside it and right-drag its destination. Macro 3 goes on the cloud's SPREAD.

    Macro 1 · Tone → Cutoff
    +36%
    Macro 2 · Motion → LFO 1 Rate
    +20%
    Macro 3 · Width → Osc 1 Spread
    +28%
    Macro 4 · Space → Reverb Mix
    +30%
    MOD wheel → Cutoff
    +28%
  9. 09
    Presets
    Save your preset

    Open the preset library and choose SAVE AS to keep your version in the User collection. To compare, load Factory › Pad › Afterglow Chords and switch between the two.

Pad · Lush Ensemble

Rainbow

A slow-swelling saw pad with a breath of white noise, a filter that opens as it blooms, and a deep, wide ensemble chorus into echo and room.

10 steps · Factory preset: Pad › Rainbow (MaxVRS 0.9.5 or newer)
  1. 01
    Source
    Start with a soft saw

    Oscillator 1 is a Wave Factory on Saw. Lower its level and tune it a few cents sharp with FINE. It needs no Unison: the chorus does the widening later.

    Morph
    66.7% · Saw
    Level
    0.55
    FINE
    +7 ct
  2. 02
    Source
    Add a breath of noise

    Click + in the group strip and choose Noise. Click its preview to choose White, keep it quiet, and set COLOR and DENSITY.

    Type
    White
    Level
    0.30
    COLOR
    59.7%
    DENSITY
    83.1%

    Positive COLOR tilts the noise towards the highs, so it sits above the saw as air. DENSITY sets how often the noise picks a new value.

  3. 03
    Source
    Shape a slow swell

    Open AMP ENV for a slow attack, a short decay to a lower sustain, and a long release so chords melt into each other.

    Attack
    1.564 s
    Decay
    0.278 s
    Sustain
    0.40
    Release
    1.389 s
  4. 04
    Source
    Add the group filter

    Click + and choose Filter. Keep it low-pass with a low cutoff and a little resonance; the envelope in the next step opens it as each chord blooms.

    Type
    Low-pass
    Slope
    24 dB/oct
    Cutoff
    721 Hz
    Resonance
    20.5%
  5. 05
    Motion
    Let the filter bloom

    In Motion, click + ADD MODULATOR and choose Add Envelope. Give MOD ENV 1 a slow rise and a long fall, then click ASSIGN and right-drag the filter Cutoff up to +24%.

    Attack
    0.837 s
    Decay
    2.221 s
    Sustain
    0.25
    Release
    1.165 s
    MOD ENV 1 → Cutoff
    +24%

    Cutoff routes are scaled in pitch. At +24% the envelope lifts the filter almost two octaves at its peak, then lets it settle about half an octave above 721 Hz while you hold the chord.

  6. 06
    Lanes
    Add the ensemble chorus

    The group already outputs to Lane 1. Add a Chorus to Lane 1, choose Ensemble, and push Depth, Width and Feedback high. Then expand Advanced for a smooth, drifting motion.

    Mode
    Ensemble
    Rate
    1.05 Hz
    Depth
    79%
    Width
    93%
    Voices
    3
    Tone
    73%
    Feedback
    91%
    Mix
    61%
    Delay
    0 ms
    Low Cut
    20 Hz
    Shape
    Smooth
    Drift
    73%

    The high Feedback is what makes this chorus shimmer. Lower it for a plainer, wider pad.

  7. 07
    Lanes
    Add stereo echoes

    Add a Stereo Delay after the Chorus, sync both sides to tempo, and give the right side a long 1/2 echo.

    Sync
    On · both sides
    Left
    1/4
    Right
    1/2
    Feedback
    35% · 35%
    Mix
    30% · 30%
    Tone
    100%
    Link
    Off
  8. 08
    Lanes
    Finish with a room

    Add a Reverb after the Stereo Delay. Its default settings are exactly what Rainbow uses.

    Type
    Room
    Size
    55%
    Damping
    35%
    Decay
    85%
    Mix
    30%
  9. 09
    Perform
    Map the macros

    In Perform, click the small circle beside each macro to arm it, then right-drag its destination as you did with MOD ENV 1. With every macro at zero, the sound stays exactly as you built it.

    Macro 1 · Brightness → Cutoff
    +25%
    Macro 2 · Air → Osc 2 Level
    +30%
    Macro 3 · Chorus → Chorus Mix
    +30%
    Macro 4 · Space → Reverb Mix
    +35%
  10. 10
    Presets
    Save your preset

    Open the preset library and choose SAVE AS to keep your version in the User collection. To compare, load Factory › Pad › Rainbow and switch between the two.

Arp 2 tutorials

Arp · Major Trance

Arp Dream Major

An uplifting trance arpeggio: an 11-voice Harmonic Cloud over a soft body, a plucky filter envelope and a slow free-running sweep, rolling 1-2-3-4 through the major scale with accents, into drive, dotted echoes and a plate.

12 steps · Factory preset: Arp › Arp Dream Major
  1. 01
    Source
    Start with a wide cloud

    Click + in the group strip and choose Harmonic Cloud, then remove the Wave Factory that INIT starts with (its actions menu …, Remove). Give the cloud eleven voices and a wide spread.

    Style
    CLASSIC
    Voices
    11
    Detune
    24.2 ct
    Spread
    88%
    Focus
    60%
    Drift
    8%
    Tone
    55%
    Level
    0.27
  2. 02
    Source
    Add a soft body

    Click + and choose Wave Factory. Set it between Sine and Triangle, an octave down and in tune.

    Morph
    16%
    OCT
    −1
    FINE
    0 ct
    Level
    0.22
  3. 03
    Source
    Shape short notes

    Open AMP ENV for a fast attack, a short decay to a low sustain and a short release, with SMOOTH. Set the group level and MASTER.

    Attack
    0.003 s
    Decay
    0.31 s
    Sustain
    0.10
    Release
    0.28 s
    Transient
    SMOOTH
    Group level
    −4.5 dB
    MASTER
    −1.5 dB
  4. 04
    Source
    Add the group filter

    Click + and choose Filter: a low-pass around 840 Hz.

    Type
    Low-pass
    Slope
    24 dB/oct
    Cutoff
    842 Hz
    Resonance
    12%
  5. 05
    Motion
    Pluck the filter

    In Motion, click + ADD MODULATOR and choose Add Envelope. Make MOD ENV 1 fast and short, then click ASSIGN and right-drag Cutoff up to +34%.

    Attack
    0.002 s
    Decay
    0.28 s
    Sustain
    0
    Release
    0.24 s
    MOD ENV 1 → Cutoff
    +34%
  6. 06
    Motion
    Add a slow sweep

    Click + ADD MODULATOR again and choose Add LFO. Make LFO 1 a slow sine in FREE RUN. Arm it, right-drag Cutoff downward to −48%, and right-drag the cloud's DETUNE up to +63.2%.

    Shape
    SINE
    Mode
    FREE RUN
    Timing
    HZ
    Rate
    0.18 Hz
    LFO 1 → Cutoff
    −48%
    LFO 1 → Osc 1 Detune
    +63.2%

    Free Run keeps the LFO moving across notes. Over each 5.5-second cycle the arpeggio darkens as the cloud detunes wider, then brightens as it pulls together.

  7. 07
    Perform
    Program the arpeggiator

    In Perform, switch on the ARPEGGIATOR, keep MAJOR and set the gate. Click CLEAR, then click one cell per step so the line runs 1-2-3-4-3-2 and repeats. Right-drag the steps to accent each beat: 100%, 72%, 84%, 72%.

    Steps
    16
    Rate
    1/16
    Sync
    HOST
    Scale
    MAJOR
    Rows
    4
    Gate
    76%
    Row 1
    Steps 1 · 7 · 13
    Row 2
    Steps 2 · 6 · 8 · 12 · 14
    Row 3
    Steps 3 · 5 · 9 · 11 · 15
    Row 4
    Steps 4 · 10 · 16
    Velocity
    100 · 72 · 84 · 72% each beat

    The six-note line runs against the four-step beat, so the accents land on a different note each time: that is the rolling trance feel.

  8. 08
    Lanes
    Warm it with drive

    The group already outputs to Lane 1. Add a Drive to Lane 1 and mix in about a third.

    Drive
    14%
    Tone
    62%
    Level
    −0.5 dB
    Mix
    34%
  9. 09
    Lanes
    Add dotted echoes

    Add a Delay after the Drive, choose PING-PONG and sync it to a dotted eighth.

    Mode
    PING-PONG
    Sync
    On
    Division
    1/8D
    Feedback
    24%
    Tone
    62%
    Mix
    14%
  10. 10
    Lanes
    Finish with a plate

    Add a Reverb after the Delay, choose PLATE and open Advanced.

    Type
    Plate
    Size
    52%
    Damping
    62%
    Decay
    52%
    Mix
    13%
    Pre-delay
    18 ms
    Diffusion
    72%
    Width
    92%
    Low Cut
    240 Hz
    Modulation
    7%
  11. 11
    Perform
    Map macros and the MOD wheel

    Arm each macro with the small circle beside it and right-drag its destination. For Macro 2, right-drag MOD ENV 1's DECAY downward.

    Macro 1 · Tone → Cutoff
    +34%
    Macro 2 · Gate → MOD ENV 1 Decay
    −24%
    Macro 3 · Width → Osc 1 Level
    +12.7%
    Macro 4 · Echo → Delay Mix
    +28%
    MOD wheel → Cutoff
    +28%
  12. 12
    Presets
    Save your preset

    Open the preset library and choose SAVE AS to keep your version in the User collection. To compare, load Factory › Arp › Arp Dream Major and switch between the two.

Arp · Natural Minor

Arp Midnight Minor

A dark melodic-house arpeggio: an 8-bit wavetable with gentle unison over a sine an octave down, through a very low band-pass each note briefly opens; an offbeat minor pattern into soft drive, dotted echoes and a plate.

11 steps · Factory preset: Arp › Arp Midnight Minor
  1. 01
    Source
    Start with an 8-bit wavetable

    Click + in the group strip and choose Wavetable, then remove the Wave Factory that INIT starts with (its actions menu …, Remove). Click the wavetable's graph, pick DIGITAL 8-BIT and click USE. Enable a small UNISON.

    Table
    DIGITAL 8-BIT
    Position
    24%
    Warp
    −5%
    Level
    0.50
    Unison voices
    3
    Detune
    5 ct
    Spread
    64%
  2. 02
    Source
    Add a sine body

    Click + and choose Wave Factory. Make it a pure Sine an octave down, in tune and quiet.

    Morph
    0% · Sine
    OCT
    −1
    FINE
    0 ct
    Level
    0.23
  3. 03
    Source
    Shape short notes

    Open AMP ENV for a fast attack, a short decay to a low sustain and a short release, with SMOOTH. Set the group level and MASTER.

    Attack
    0.003 s
    Decay
    0.35 s
    Sustain
    0.10
    Release
    0.28 s
    Transient
    SMOOTH
    Group level
    −4.5 dB
    MASTER
    −1.5 dB
  4. 04
    Source
    Add a low band-pass

    Click + and choose Filter. Click the response graph, choose Band-pass, and pull the cutoff all the way down.

    Type
    Band-pass
    Slope
    24 dB/oct
    Cutoff
    38 Hz
    Resonance
    28.1%

    A band-pass this low lets through only the body of each note. The envelope in the next step lifts it to about 250 Hz on every hit, and Macro 1 and the MOD wheel open it further.

  5. 05
    Motion
    Open it on every note

    In Motion, click + ADD MODULATOR and choose Add Envelope. Make MOD ENV 1 fast and short, then click ASSIGN and right-drag Cutoff up to +34%.

    Attack
    0.002 s
    Decay
    0.28 s
    Sustain
    0
    Release
    0.24 s
    MOD ENV 1 → Cutoff
    +34%
  6. 06
    Perform
    Program the arpeggiator

    In Perform, switch on the ARPEGGIATOR, choose NATURAL MINOR and set the gate. Click CLEAR, then click the cells: the root row (1) on steps 4, 8, 12 and 16, and the b3 row on steps 2, 6, 10 and 14. Right-drag each played step down to 72% velocity.

    Steps
    16
    Rate
    1/16
    Sync
    HOST
    Scale
    NATURAL MINOR
    Rows
    4
    Gate
    76%
    Row 1
    Steps 4 · 8 · 12 · 16
    Row b3
    Steps 2 · 6 · 10 · 14
    Velocity
    72% on every played step

    The lowest note you hold is the root. Every note falls on an offbeat 16th, which leaves the downbeats to your drums.

  7. 07
    Lanes
    Warm it with drive

    The group already outputs to Lane 1. Add a Drive to Lane 1 and mix in about a third.

    Drive
    17%
    Tone
    62%
    Level
    −0.5 dB
    Mix
    34%
  8. 08
    Lanes
    Add dotted echoes

    Add a Delay after the Drive, choose PING-PONG and sync it to a dotted eighth.

    Mode
    PING-PONG
    Sync
    On
    Division
    1/8D
    Feedback
    24%
    Tone
    62%
    Mix
    14%
  9. 09
    Lanes
    Finish with a plate

    Add a Reverb after the Delay, choose PLATE and open Advanced.

    Type
    Plate
    Size
    52%
    Damping
    62%
    Decay
    52%
    Mix
    13%
    Pre-delay
    18 ms
    Diffusion
    72%
    Width
    92%
    Low Cut
    240 Hz
    Modulation
    7%
  10. 10
    Perform
    Map macros and the MOD wheel

    Arm each macro with the small circle beside it and right-drag its destination. For Macro 2, right-drag MOD ENV 1's DECAY downward to shorten each note's filter blip.

    Macro 1 · Tone → Cutoff
    +34%
    Macro 2 · Gate → MOD ENV 1 Decay
    −24%
    Macro 4 · Space → Delay Mix
    +28%
    MOD wheel → Cutoff
    +28%
  11. 11
    Presets
    Save your preset

    Open the preset library and choose SAVE AS to keep your version in the User collection. To compare, load Factory › Arp › Arp Midnight Minor and switch between the two.

Sequence & Motion 2 tutorials

Sequence & Motion · Trance Gate

Dark Forest

A dark, detuned saw pulse carved into a tight 32nd-note trance-gate rhythm, with a slowly breathing resonant band-pass, gritty drive and stereo echo.

10 steps · Factory preset: Sequence & Motion › Dark Forest (MaxVRS 0.9.5 or newer)
  1. 01
    Source
    Start with a saw an octave down

    Oscillator 1 is a Wave Factory that starts on Saw (Morph 66.7%). Set OCT to −1, then enable Unison with three voices and keep its default Detune and Spread.

    Morph
    66.7% · Saw
    Level
    0.80
    OCT
    −1
    Unison voices
    3
    Detune
    12 ct
    Spread
    70%
  2. 02
    Source
    Shape the amp envelope

    Open AMP ENV for an instant attack, a short dip to a high sustain, and a medium release. Set its transient menu to SMOOTH: it gives the zero attack a 20 ms minimum, so notes start without a click.

    Attack
    0 s
    Decay
    0.265 s
    Sustain
    0.88
    Release
    0.748 s
    Transient
    SMOOTH
  3. 03
    Source
    Add a resonant band-pass filter

    Click + in the group strip and choose Filter. Switch it to band-pass with a low cutoff and plenty of resonance, so only a narrow, hollow band of the saw gets through.

    Type
    Band-pass
    Slope
    24 dB/oct
    Cutoff
    318 Hz
    Resonance
    38.8%

    Scroll up over the filter graph to switch to 24 dB/oct.

  4. 04
    Source
    Add the trance gate

    Click + again and choose Trance Gate. Set 16 steps at 1/32, synced to the host, with a very fast attack. Starting from Init, every other step is on: drag across steps 1 to 3 to join them into one long gate, then click steps 5 and 15 to switch them off.

    Length
    16
    Rate
    1/32
    Sync
    HOST
    Depth
    100%
    Attack
    0.2 ms
    Release
    12 ms
    Pattern
    1–3 joined · 7 · 9 · 11 · 13

    Sixteen 1/32 steps last half a bar, so the rhythm repeats twice in every bar. Shift-click a step to switch it between On and Tie.

  5. 05
    Motion
    Let the filter breathe

    In Motion, click + ADD MODULATOR and choose Add LFO. Make LFO 1 a slow triangle in FREE RUN mode, then click ASSIGN and right-drag the filter Cutoff up to +11.2%.

    Shape
    TRIANGLE
    Mode
    FREE RUN
    Timing
    HZ
    Rate
    0.09 Hz
    LFO 1 → Cutoff
    +11.2%

    One cycle takes about 11 seconds. Free Run keeps the LFO moving between notes, so each phrase meets the filter at a different point, up to almost an octave either side of 318 Hz.

  6. 06
    Lanes
    Add a phaser

    The group already outputs to Lane 1. Add a Phaser to Lane 1 with a slow rate, and keep it fully wet with two stages.

    Rate
    34%
    Depth
    50%
    Feedback
    50%
    Mix
    100%
    Stages
    2
  7. 07
    Lanes
    Drive it hard

    Add a Drive after the Phaser and push it most of the way. Open Advanced, choose the Asymmetric character and raise Bias. The drive adds a lot of level, so turn MASTER at the top right of the window down to −14.2 dB.

    Drive
    87%
    Tone
    100%
    Level
    0 dB
    Mix
    100%
    Character
    Asymmetric
    Bias
    63%
    MASTER
    −14.2 dB

    Bias only shapes the Asymmetric character.

  8. 08
    Lanes
    Add stereo echoes

    Add a Stereo Delay after the Drive, sync both sides to tempo, and give them different divisions so the gated hits bounce between left and right.

    Sync
    On · both sides
    Left
    1/4
    Right
    1/8
    Feedback
    35% · 35%
    Mix
    30% · 30%
    Tone
    100%
    Link
    Off
  9. 09
    Perform
    Map macros and the MOD wheel

    In Perform, click the small circle beside each macro to arm it, then right-drag its destinations as you did with LFO 1. Arm the MOD wheel the same way. With every macro at zero, the sound stays exactly as you built it.

    Macro 1 · Smooth → Trance Gate Depth
    −50%
    Macro 1 · Smooth → Trance Gate Release
    +30%
    Macro 2 · Cutoff → Cutoff
    +25%
    Macro 3 · Resonance → Resonance
    +30%
    Macro 4 · Echo → Stereo Delay Mix
    +35% · both sides
    MOD wheel → Cutoff
    +44.8%

    Macro 1 softens the chop: fully up, a quarter of the level stays between hits and each hit fades out more slowly. Routes on the Trance Gate knobs need MaxVRS 0.9.5 or newer.

  10. 10
    Presets
    Save your preset

    Open the preset library and choose SAVE AS to keep your version in the User collection. To compare, load Factory › Sequence & Motion › Dark Forest and switch between the two.

Sequence & Motion · Trance Gate

Trance Gate Engine

A wide held chord carved into an energetic 16th-note trance gate: an 11-voice Harmonic Cloud over a soft body, a filter that steps through a sine every beat, then drive, dotted echoes and a plate.

11 steps · Factory preset: Sequence & Motion › Trance Gate Engine (MaxVRS 0.9.5 or newer)
  1. 01
    Source
    Start with a wide cloud

    Click + in the group strip and choose Harmonic Cloud, then remove the Wave Factory that INIT starts with (its actions menu …, Remove). Give the cloud eleven tightly detuned voices.

    Style
    CLASSIC
    Voices
    11
    Detune
    8 ct
    Spread
    88%
    Focus
    60%
    Drift
    8%
    Tone
    55%
    Level
    0.27
  2. 02
    Source
    Add a soft body

    Click + and choose Wave Factory. Set it between Sine and Triangle, an octave down and in tune.

    Morph
    16%
    OCT
    −1
    FINE
    0 ct
    Level
    0.22
  3. 03
    Source
    Shape the amp envelope

    Open AMP ENV: keep the default attack, then a medium decay to a high sustain and a longer release, with SMOOTH. Set the group level and MASTER.

    Attack
    0.01 s
    Decay
    0.45 s
    Sustain
    0.76
    Release
    0.72 s
    Transient
    SMOOTH
    Group level
    −4.5 dB
    MASTER
    −1.5 dB
  4. 04
    Source
    Add the group filter

    Click + and choose Filter: a low-pass around 2.5 kHz.

    Type
    Low-pass
    Slope
    24 dB/oct
    Cutoff
    2490 Hz
    Resonance
    12%
  5. 05
    Source
    Add the trance gate

    Click + and choose Trance Gate. Set SYNC to NOTE, lower DEPTH and lengthen RELEASE. Starting from Init, every odd step is on: click steps 6, 8 and 16 to switch them on and step 7 to switch it off. Then right-drag steps 3, 11 and 15 down to 76%.

    Steps
    16
    Rate
    1/16
    Sync
    NOTE
    Depth
    82%
    Attack
    3 ms
    Release
    34 ms
    On
    1 · 3 · 5 · 6 · 8 · 9 · 11 · 13 · 15 · 16
    76% level
    Steps 3 · 11 · 15

    NOTE restarts the pattern with each new chord, so it lines up with what you play even with the DAW stopped. Depth 82% leaves a little of the chord between the hits.

  6. 06
    Motion
    Step the filter through a sine

    In Motion, click + ADD MODULATOR and choose Add Step Mod. Keep 8 steps synced at 1/4, and drag the bars into one sine cycle: middle, up, top, up, middle, down, bottom, down. Then click ASSIGN and right-drag Cutoff up to +32%.

    Steps
    8
    Timing
    BPM SYNC
    Div
    1/4
    Direction
    FORWARD
    Smooth
    0%
    Bars
    0 · +71 · +100 · +71 · 0 · −71 · −100 · −71%
    STEP MOD 1 → Cutoff
    +32%

    DIV sets the time for the whole row, so the filter climbs and dips through the sine once every beat, in eight small steps against the gate’s 16ths.

  7. 07
    Lanes
    Warm it with drive

    The group already outputs to Lane 1. Add a Drive to Lane 1 and mix in about a third.

    Drive
    28%
    Tone
    58%
    Level
    −0.5 dB
    Mix
    34%
  8. 08
    Lanes
    Add dotted echoes

    Add a Delay after the Drive, choose PING-PONG and sync it to a dotted eighth.

    Mode
    PING-PONG
    Sync
    On
    Division
    1/8D
    Feedback
    21%
    Tone
    58%
    Mix
    12%
  9. 09
    Lanes
    Finish with a plate

    Add a Reverb after the Delay, choose PLATE and open Advanced.

    Type
    Plate
    Size
    52%
    Damping
    64%
    Decay
    52%
    Mix
    12%
    Pre-delay
    18 ms
    Diffusion
    72%
    Width
    92%
    Low Cut
    240 Hz
    Modulation
    7%
  10. 10
    Perform
    Map macros and the MOD wheel

    In Perform, arm each macro with the small circle beside it and right-drag its destination. For Macro 1, right-drag the Trance Gate's DEPTH downward.

    Macro 1 · Smooth → Trance Gate Depth
    −50%
    Macro 2 · Tone → Cutoff
    +36%
    Macro 3 · Width → Cutoff
    +26%
    Macro 4 · Space → Reverb Mix
    +28%
    MOD wheel → Cutoff
    +28%

    Fully up, Macro 1 takes the gate’s Depth from 82% down to 57%, so almost half of the chord keeps sounding between the hits. Routes on the Trance Gate knobs need MaxVRS 0.9.5 or newer.

  11. 11
    Presets
    Save your preset

    Open the preset library and choose SAVE AS to keep your version in the User collection. To compare, load Factory › Sequence & Motion › Trance Gate Engine and switch between the two.

Texture & FX 2 tutorials

Texture & FX · Shepard Riser

Endless Staircase

A Shepard-style riser: five soft near-sine layers an octave apart, slightly detuned, glide upward together while a slow envelope opens the filter, with a phaser, a plate and compression.

11 steps · Factory preset: Texture & FX › Endless Staircase (MaxVRS 0.9.5 or newer)
  1. 01
    Source
    Make the lowest layer

    Oscillator 1 is a Wave Factory. Set MORPH to 12%, a Sine with a touch of Triangle, put it two octaves down, tune it 4 cents sharp, and make it quiet.

    Morph
    12%
    OCT
    −2
    FINE
    +4 ct
    Level
    0.13
  2. 02
    Source
    Stack five octaves

    Select the oscillator's header and press Cmd/Ctrl+D four times, selecting the newest copy each time. Then set each layer's OCT, FINE and LEVEL.

    Osc 1
    OCT −2 · +4 ct · 0.13
    Osc 2
    OCT −1 · −4 ct · 0.13
    Osc 3
    OCT 0 · +4 ct · 0.20
    Osc 4
    OCT +1 · −4 ct · 0.13
    Osc 5
    OCT +2 · +4 ct · 0.13

    Alternating ±4 cents keeps the octaves from fusing into one tone, and the slightly louder middle layer anchors the pitch.

  3. 03
    Source
    Shape a long swell

    Open AMP ENV for a long attack, full sustain and a long release, with SMOOTH. Five layers add up, so pull the group level well down. Set MASTER to 0 dB.

    Attack
    2.808 s
    Decay
    0.18 s
    Sustain
    1.00
    Release
    1.8 s
    Transient
    SMOOTH
    Group level
    −8.5 dB
    MASTER
    0 dB
  4. 04
    Source
    Add a dark filter

    Click + and choose Filter: a low-pass at 420 Hz.

    Type
    Low-pass
    Slope
    24 dB/oct
    Cutoff
    420 Hz
    Resonance
    12%
  5. 05
    Motion
    Open the filter as it rises

    In Motion, click + ADD MODULATOR and choose Add Envelope. Give MOD ENV 1 a long attack and full sustain, then click ASSIGN and right-drag Cutoff up to +62%.

    Attack
    3.6 s
    Decay
    0.12 s
    Sustain
    1.00
    Release
    0.55 s
    MOD ENV 1 → Cutoff
    +62%
  6. 06
    Motion
    Make the layers climb

    With MOD ENV 1 still armed, right-drag OCT on oscillators 1, 2, 3 and 4 up to +96% each. Leave oscillator 5 without a route, and click ASSIGN again when you are done.

    MOD ENV 1 → Osc 1–4 OCT
    +96% each

    A route of +96% on OCT lifts a layer almost two octaves at the envelope’s peak, gliding smoothly. OCT stops at +2, so oscillator 4 climbs one octave and oscillator 5 stays put.

  7. 07
    Lanes
    Add a slow phaser

    The group already outputs to Lane 1. Add a Phaser to Lane 1 with RATE all the way down and two stages, and mix it in lightly.

    Rate
    0%
    Depth
    34%
    Feedback
    42%
    Mix
    28%
    Stages
    2

    At 0% the phaser sweeps at its slowest, one cycle in about 12 seconds.

  8. 08
    Lanes
    Add a plate

    Add a Reverb after the Phaser, choose PLATE and open Advanced.

    Type
    Plate
    Size
    68%
    Damping
    62%
    Decay
    68%
    Mix
    18%
    Pre-delay
    18 ms
    Diffusion
    72%
    Width
    92%
    Low Cut
    440 Hz
    Modulation
    7%
  9. 09
    Lanes
    Hold the build together

    Add a Compressor after the Reverb and open Advanced.

    Threshold
    −20 dB
    Ratio
    3.4:1
    Attack
    12 ms
    Release
    180 ms
    Mix
    72%
    Makeup
    0 dB
    Knee
    6 dB
    Detector
    RMS
    Det HPF
    75 Hz
    Auto release
    AUTO
  10. 10
    Perform
    Map macros and the MOD wheel

    In Perform, arm each macro with the small circle beside it and right-drag its destinations. Macro 1 goes on both attacks: the ATTACK in AMP ENV and the one in MOD ENV 1.

    Macro 1 · Rise Time → Amp Attack
    +22%
    Macro 1 · Rise Time → MOD ENV 1 Attack
    +22%
    Macro 2 · Spiral → Osc 3 OCT
    +24%
    Macro 3 · Brightness → Cutoff
    +32%
    Macro 4 · Width → Phaser Mix
    +26%
    MOD wheel → Cutoff
    +28%

    Routes on the amp envelope need MaxVRS 0.9.5 or newer.

  11. 11
    Presets
    Save your preset

    Open the preset library and choose SAVE AS to keep your version in the User collection. To compare, load Factory › Texture & FX › Endless Staircase and switch between the two.

Texture & FX · Reverse Riser

Reverse Sky

A reverse-reverb riser: dark pink noise and a glassy wavetable swell in over seconds while the filter and the wavetable open, through reversed, diffused tape echoes, a long plate and compression.

10 steps · Factory preset: Texture & FX › Reverse Sky (MaxVRS 0.9.5 or newer)
  1. 01
    Source
    Start with dark noise

    Click + in the group strip and choose Noise, then remove the Wave Factory that INIT starts with (its actions menu …, Remove). Click the noise preview to choose PINK, turn COLOR dark and lower DENSITY.

    Type
    Pink
    COLOR
    −46%
    DENSITY
    54%
    Level
    0.30

    Density below 100% makes the noise slightly stepped and grainy, softer than plain hiss.

  2. 02
    Source
    Add a glassy wavetable

    Click + and choose Wavetable. Click its graph, pick GLASS AURA and click USE. Set it an octave down, in tune and quiet.

    Table
    GLASS AURA
    Position
    18%
    Warp
    0%
    OCT
    −1
    FINE
    0 ct
    Level
    0.22
  3. 03
    Source
    Shape a long swell

    Open AMP ENV for an attack of several seconds, full sustain and a long release, with SMOOTH. Set the group level, and MASTER to 0 dB.

    Attack
    3.588 s
    Decay
    0.18 s
    Sustain
    1.00
    Release
    1.8 s
    Transient
    SMOOTH
    Group level
    −4.5 dB
    MASTER
    0 dB
  4. 04
    Source
    Add a dark filter

    Click + and choose Filter: a low-pass at 420 Hz.

    Type
    Low-pass
    Slope
    24 dB/oct
    Cutoff
    420 Hz
    Resonance
    12%
  5. 05
    Motion
    Open everything as it rises

    In Motion, click + ADD MODULATOR and choose Add Envelope. Give MOD ENV 1 an even longer attack and full sustain. Click ASSIGN, then right-drag Cutoff up to +74% and the wavetable's POSITION up to +52%.

    Attack
    4.6 s
    Decay
    0.12 s
    Sustain
    1.00
    Release
    0.55 s
    MOD ENV 1 → Cutoff
    +74%
    MOD ENV 1 → Osc 2 Position
    +52%

    Hold the note for the whole build: over four and a half seconds the filter climbs from 420 Hz to fully open while the wavetable moves through its frames.

  6. 06
    Lanes
    Reverse the echoes

    The group already outputs to Lane 1. Add a Delay to Lane 1 and choose TAPE. Leave sync off and set the time in milliseconds. Open Advanced, switch on REVERSE, and raise DIFFUSION and TAPS.

    Mode
    TAPE
    Sync
    Off
    Time
    680 ms
    Feedback
    42%
    Tone
    64%
    Mix
    44%
    Reverse
    On
    Diffusion
    72%
    Taps
    3

    REVERSE plays each captured chunk backwards, so the echoes swell in instead of dying away: the reverse-reverb feel. Three taps and high diffusion blur them into a wash.

  7. 07
    Lanes
    Add a long plate

    Add a Reverb after the Delay, choose PLATE and open Advanced.

    Type
    Plate
    Size
    86%
    Damping
    56%
    Decay
    76%
    Mix
    31%
    Pre-delay
    18 ms
    Diffusion
    72%
    Width
    92%
    Low Cut
    520 Hz
    Modulation
    7%
  8. 08
    Lanes
    Hold the build together

    Add a Compressor after the Reverb and open Advanced.

    Threshold
    −20 dB
    Ratio
    3.4:1
    Attack
    12 ms
    Release
    180 ms
    Mix
    72%
    Makeup
    0 dB
    Knee
    6 dB
    Detector
    RMS
    Det HPF
    75 Hz
    Auto release
    AUTO
  9. 09
    Perform
    Map macros and the MOD wheel

    In Perform, arm each macro with the small circle beside it and right-drag its destinations. Macro 1 goes on both attacks: the ATTACK in AMP ENV and the one in MOD ENV 1.

    Macro 1 · Rise Time → Amp Attack
    +22%
    Macro 1 · Rise Time → MOD ENV 1 Attack
    +22%
    Macro 2 · Reverse → Delay Mix
    +28%
    Macro 3 · Brightness → Cutoff
    +34%
    Macro 4 · Tail → Reverb Mix
    +32%
    MOD wheel → Osc 2 Position
    +26%

    Macro 1 lengthens both envelopes together, by up to about half a second each, so the swell and the opening stay in step. Routes on the amp envelope need MaxVRS 0.9.5 or newer.

  10. 10
    Presets
    Save your preset

    Open the preset library and choose SAVE AS to keep your version in the User collection. To compare, load Factory › Texture & FX › Reverse Sky and switch between the two.

Percussion 2 tutorials

Percussion · Synthetic Kick

Concrete Kick

A solid club kick from a single sine: a fast pitch drop from almost two octaves up, a one-shot amp envelope, a low-pass, light drive, a touch of plate and firm compression.

10 steps · Factory preset: Percussion › Concrete Kick
  1. 01
    Source
    Start with a low sine

    Oscillator 1 is a Wave Factory. Turn MORPH to 0% for a Sine, add a trace of HARMONY, and set OCT to −2. In PHASE, choose FIXED at 0°.

    Morph
    0% · Sine
    Harmony
    3%
    OCT
    −2
    Level
    0.58
    Phase
    Fixed · 0°

    Fixed phase starts every hit on the same point of the sine, so each kick has the same click and punch.

  2. 02
    Source
    Make it a one-shot

    Open AMP ENV, switch on ONE SHOT and leave the transient on RAW. Set an instant attack and about half a second of decay. Set the group level, and MASTER to 0 dB.

    One shot
    On
    Attack
    0.001 s
    Decay
    0.46 s
    Sustain
    0
    Release
    0.24 s
    Transient
    RAW
    Group level
    −1.5 dB
    MASTER
    0 dB

    ONE SHOT plays the attack and decay to the end, so even a very short MIDI note gives a full kick.

  3. 03
    Source
    Add the group filter

    Click + in the group strip and choose Filter: a low-pass at 420 Hz with a little resonance.

    Type
    Low-pass
    Slope
    24 dB/oct
    Cutoff
    420 Hz
    Resonance
    18%
  4. 04
    Motion
    Create the pitch envelope

    In Motion, click + ADD MODULATOR and choose Add Envelope. Make MOD ENV 1 very short: an instant attack and a 55 ms decay to zero.

    Attack
    0.001 s
    Decay
    0.055 s
    Sustain
    0
    Release
    0.08 s
  5. 05
    Motion
    Drop the pitch

    Click ASSIGN on MOD ENV 1, then right-drag oscillator 1's OCT up to +92% and its FINE up to +78%. Click ASSIGN again.

    MOD ENV 1 → Osc 1 OCT
    +92%
    MOD ENV 1 → Osc 1 Fine
    +78%

    Each hit starts almost two octaves higher and falls to the root within about 55 milliseconds. That sweep is the punch; a slower decay sounds more like a tom or a zap.

  6. 06
    Lanes
    Add light drive

    The group already outputs to Lane 1. Add a Drive to Lane 1 and mix in a little under half.

    Drive
    28%
    Tone
    55%
    Level
    −0.7 dB
    Mix
    46%
  7. 07
    Lanes
    Add a touch of plate

    Add a Reverb after the Drive, choose PLATE, open Advanced and keep the mix very low.

    Type
    Plate
    Size
    34%
    Damping
    70%
    Decay
    45%
    Mix
    4%
    Pre-delay
    18 ms
    Diffusion
    72%
    Width
    92%
    Low Cut
    240 Hz
    Modulation
    7%

    Low Cut keeps the sub out of the reverb, so the plate adds a little room without blurring the low end.

  8. 08
    Lanes
    Compress the hit

    Add a Compressor after the Reverb with a fast attack and release, and open Advanced.

    Threshold
    −22 dB
    Ratio
    3.8:1
    Attack
    3 ms
    Release
    80 ms
    Mix
    76%
    Makeup
    0 dB
    Knee
    6 dB
    Detector
    RMS
    Det HPF
    75 Hz
    Auto release
    AUTO
  9. 09
    Perform
    Map macros and the MOD wheel

    In Perform, arm each macro with the small circle beside it and right-drag its destination. For Macro 2, right-drag MOD ENV 1's DECAY downward: a shorter pitch drop gives a tighter, clickier hit.

    Macro 1 · Weight → Osc 1 Level
    +28%
    Macro 2 · Click → MOD ENV 1 Decay
    −24%
    Macro 3 · Decay → Cutoff
    +30%
    Macro 4 · Drive → Drive amount
    +26%
    MOD wheel → Cutoff
    +22%
  10. 10
    Presets
    Save your preset

    Open the preset library and choose SAVE AS to keep your version in the User collection. To compare, load Factory › Percussion › Concrete Kick and switch between the two.

Percussion · Electronic Hats

Neon Hats

A bright electronic hat from white noise: a resonant band-pass high up, a one-shot snap, a filter flick on every hit, light drive, a small plate and compression.

9 steps · Factory preset: Percussion › Neon Hats
  1. 01
    Source
    Start with bright noise

    Click + in the group strip and choose Noise, then remove the Wave Factory that INIT starts with (its actions menu …, Remove). Keep it WHITE, turn COLOR bright and lower DENSITY.

    Type
    White
    COLOR
    +72%
    DENSITY
    46%
    Level
    0.38

    Positive COLOR tilts the noise towards the highs. Density below 100% gives it a grainy, stepped edge.

  2. 02
    Source
    Make it a one-shot

    Open AMP ENV, switch on ONE SHOT and choose SMOOTH. Set an instant attack and a short decay. Set the group level, and MASTER to 0 dB.

    One shot
    On
    Attack
    0.001 s
    Decay
    0.12 s
    Sustain
    0
    Release
    0.09 s
    Transient
    SMOOTH
    Group level
    −1.5 dB
    MASTER
    0 dB
  3. 03
    Source
    Add a high band-pass

    Click + and choose Filter. Click the response graph, choose Band-pass, and keep the 12 dB/oct slope.

    Type
    Band-pass
    Slope
    12 dB/oct
    Cutoff
    6790 Hz
    Resonance
    26.6%

    The band-pass keeps a band around 6.8 kHz: no lows and no harsh top. That resonant band is the hat’s metallic ring.

  4. 04
    Motion
    Flick the filter

    In Motion, click + ADD MODULATOR and choose Add Envelope. Make MOD ENV 1 fast and short, then click ASSIGN and right-drag Cutoff up to +34%.

    Attack
    0.001 s
    Decay
    0.11 s
    Sustain
    0
    Release
    0.08 s
    MOD ENV 1 → Cutoff
    +34%

    Each hit starts with the band pushed to the top of the range and slides back down to 6.8 kHz, for a bright, crisp tick.

  5. 05
    Lanes
    Add light drive

    The group already outputs to Lane 1. Add a Drive to Lane 1 and mix in a little under half.

    Drive
    18%
    Tone
    55%
    Level
    −0.7 dB
    Mix
    46%
  6. 06
    Lanes
    Add a small plate

    Add a Reverb after the Drive, choose PLATE and open Advanced.

    Type
    Plate
    Size
    34%
    Damping
    70%
    Decay
    45%
    Mix
    11%
    Pre-delay
    18 ms
    Diffusion
    72%
    Width
    92%
    Low Cut
    240 Hz
    Modulation
    7%
  7. 07
    Lanes
    Compress the hits

    Add a Compressor after the Reverb with a fast attack and release, and open Advanced.

    Threshold
    −22 dB
    Ratio
    3.8:1
    Attack
    3 ms
    Release
    80 ms
    Mix
    76%
    Makeup
    0 dB
    Knee
    6 dB
    Detector
    RMS
    Det HPF
    75 Hz
    Auto release
    AUTO
  8. 08
    Perform
    Map macros and the MOD wheel

    In Perform, arm each macro with the small circle beside it and right-drag its destination. For Macro 2, right-drag MOD ENV 1's DECAY downward for a shorter, tighter flick.

    Macro 1 · Tone → Cutoff
    +28%
    Macro 2 · Metal → MOD ENV 1 Decay
    −24%
    Macro 3 · Decay → Cutoff
    +30%
    Macro 4 · Air → Drive amount
    +26%
    MOD wheel → Cutoff
    +22%
  9. 09
    Presets
    Save your preset

    Open the preset library and choose SAVE AS to keep your version in the User collection. To compare, load Factory › Percussion › Neon Hats and switch between the two.

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