Preset tutorials
How to create
a preset.
Step-by-step recipes that rebuild 18 MaxVRS factory presets from scratch, using the same settings as the originals. Open a tutorial, follow the steps, and compare your result with the factory version.
Knob gestures
- Drag
- Sets a knob's base value, the value saved with the preset.
- Arm a source
- Click ASSIGN on a Motion source, or the small circle beside a macro or the MOD wheel. Compatible knobs highlight. Click again to disarm.
- Right-drag
- With a source armed, right-click a knob and drag up for a positive route or down for a negative one. The inner coloured ring shows the amount; the base value stays put. On a Mac you can also hold Control and drag.
- Right-click
- Right-click a knob without dragging to clear the armed source's route on it.
- Routes
- Opens the Influence List to check exact amounts, then invert, mute, or remove individual routes.
Keep your monitoring volume low while you build, especially when you experiment with resonance, feedback, and effects.
Every tutorial starts from INIT. Many factory presets also bend their envelope segments slightly with the round handles on the envelope graphs; the tutorials give the exact times and levels, and the bends change the sound only subtly.
Presets
Bass 2 tutorials
Bass · AcidAcid Underpass
A resonant acid bass: a bent triangle-saw an octave down over a sine sub, a squelchy envelope on a resonant low-pass, legato glide, asymmetric drive and a short echo.
Acid Underpass
A resonant acid bass: a bent triangle-saw an octave down over a sine sub, a squelchy envelope on a resonant low-pass, legato glide, asymmetric drive and a short echo.
- 01Source
Shape the main oscillator
Oscillator 1 is a Wave Factory. Set OCT to −1 and turn MORPH down to 38%, just past Triangle on the way to Saw. A little SKEW and HARMONY give the wave the edge an acid line needs.
- OCT
- −1
- Morph
- 38%
- Skew
- 18%
- Harmony
- 14%
- Level
- 0.68
- 02Source
Add a sine sub
Click + in the group strip and choose Wave Factory. Turn its MORPH to 0% for a pure Sine, set OCT to −2 and FINE to 0 ct, and keep it low in the mix.
- Morph
- 0% · Sine
- OCT
- −2
- FINE
- 0 ct
- Level
- 0.24
A new second oscillator starts 7 cents sharp. Set FINE back to 0 so the sub stays locked to the main oscillator.
- 03Source
Shape the amp envelope
Open AMP ENV for a near-instant attack, a short decay to a medium sustain and a short release, and choose SMOOTH so the fast attack starts without a click. Pull the group level down, and set MASTER at the top right of the window.
- Attack
- 0.003 s
- Decay
- 0.24 s
- Sustain
- 0.58
- Release
- 0.14 s
- Transient
- SMOOTH
- Group level
- −4.5 dB
- MASTER
- −3.5 dB
- 04Source
Add a resonant filter
Click + again and choose Filter. Keep it low-pass with a low cutoff and strong resonance: this is where the squelch comes from.
- Type
- Low-pass
- Slope
- 24 dB/oct
- Cutoff
- 520 Hz
- Resonance
- 58%
Scroll up over the filter graph to switch to 24 dB/oct.
- 05Source
Slide between notes
In the group header, switch on GLIDE, set its TIME and choose LEGATO. Overlapping notes now slide into each other; detached notes start on their own pitch.
- Glide
- On
- Time
- 92 ms
- Mode
- LEGATO
- 06Motion
Create the filter envelope
In Motion, click + ADD MODULATOR and choose Add Envelope. Give MOD ENV 1 an instant attack and a quick fall to almost nothing.
- Attack
- 0.001 s
- Decay
- 0.27 s
- Sustain
- 0.02
- Release
- 0.2 s
- 07Motion
Route the envelope to Cutoff
Click ASSIGN on MOD ENV 1, right-drag the filter Cutoff up to +58%, then click ASSIGN again.
- MOD ENV 1 → Cutoff
- +58%
Cutoff routes are scaled in pitch. At +58% each note opens the filter about four and a half octaves, then it falls back to just above 520 Hz within a quarter of a second. Against 58% resonance, that fall is the acid squelch.
- 08Lanes
Drive it
The group already outputs to Lane 1. Add a Drive to Lane 1, open Advanced, choose the Asymmetric character and set Bias.
- Drive
- 38%
- Tone
- 64%
- Level
- −1.2 dB
- Mix
- 74%
- Character
- Asymmetric
- Bias
- 18%
- 09Lanes
Add a short echo
Add a Delay after the Drive, sync it to a quarter note, and keep the feedback and mix low so the echo trails the line without crowding it.
- Mode
- DIGITAL
- Sync
- On
- Division
- 1/4
- Feedback
- 18%
- Tone
- 46%
- Mix
- 9%
- 10Perform
Map macros and the MOD wheel
In Perform, click the small circle beside each macro to arm it, then right-drag its destination as you did with MOD ENV 1. Arm the MOD wheel the same way. With every macro at zero, the sound stays exactly as you built it.
- Macro 1 · Cutoff → Cutoff
- +42%
- Macro 2 · Resonance → Resonance
- +26%
- Macro 3 · Drive → Osc 1 Fold
- +30%
- Macro 4 · Echo → Delay Mix
- +24%
- MOD wheel → Cutoff
- +34%
Macro 3 drives the oscillator itself: FOLD reflects the peaks of the wave back on themselves, adding bright, gritty harmonics before the filter.
- 11Presets
Save your preset
Open the preset library and choose SAVE AS to keep your version in the User collection. To compare, load Factory › Bass › Acid Underpass and switch between the two.
Bass · ReeseMidnight Reese
A wide Reese bass: two triangle waves 26 cents apart and panned apart over a steady sine sub, a slowly drifting pitch, firm compression and a dark Dimension chorus.
Midnight Reese
A wide Reese bass: two triangle waves 26 cents apart and panned apart over a steady sine sub, a slowly drifting pitch, firm compression and a dark Dimension chorus.
- 01Source
Detune the first oscillator
Oscillator 1 is a Wave Factory. Turn MORPH to 34%, just past Triangle, set OCT to −1, tune it flat with FINE and pan it a little left. A touch of SMOOTH softens its corners.
- Morph
- 34%
- OCT
- −1
- FINE
- −13 ct
- PAN
- −18%
- Smooth
- 12%
- Level
- 0.46
- 02Source
Mirror it on the other side
Select oscillator 1's header and press Cmd/Ctrl+D to duplicate it. On the copy, flip FINE and PAN to the other side, set SMOOTH back to 0% and give it a little CURVE instead.
- Morph
- 34%
- OCT
- −1
- FINE
- +13 ct
- PAN
- +18%
- Smooth
- 0%
- Curve
- 9%
- Level
- 0.46
The two oscillators sit 26 cents apart. Their slow beating is the Reese sound, and panning them apart turns the beating into stereo movement.
- 03Source
Add a steady sub
Click + in the group strip and choose Wave Factory. Make it a pure Sine two octaves down, centred and in tune.
- Morph
- 0% · Sine
- OCT
- −2
- FINE
- 0 ct
- PAN
- 0%
- Level
- 0.28
The sub stays centred and in tune, so the low end holds steady in mono while the detuned pair moves above it.
- 04Source
Shape the amp envelope
Open AMP ENV for a quick attack, a long decay to a high sustain and a medium release, and choose SMOOTH. Set the group level, and MASTER at the top right of the window.
- Attack
- 0.012 s
- Decay
- 0.48 s
- Sustain
- 0.82
- Release
- 0.42 s
- Transient
- SMOOTH
- Group level
- −6.3 dB
- MASTER
- +1.6 dB
- 05Source
Add the group filter
Click + and choose Filter. A low-pass around 1.2 kHz keeps the Reese dark and heavy.
- Type
- Low-pass
- Slope
- 24 dB/oct
- Cutoff
- 1180 Hz
- Resonance
- 20%
- 06Motion
Let the pitch drift
In Motion, click + ADD MODULATOR and choose Add LFO. Make LFO 1 a slow sine, then click ASSIGN and right-drag oscillator 1's FINE up to just +2.5%.
- Shape
- SINE
- Mode
- RETRIGGER
- Timing
- HZ
- Rate
- 0.23 Hz
- LFO 1 → Osc 1 Fine
- +2.5%
The route moves oscillator 1 about 2.5 cents either way, so the speed of the beating slowly breathes. Small amounts are enough.
- 07Lanes
Hold it together
The group already outputs to Lane 1. Add a Compressor to Lane 1, raise the ratio a little and open Advanced.
- Threshold
- −12 dB
- Ratio
- 4.1:1
- Attack
- 10 ms
- Release
- 150 ms
- Mix
- 100%
- Makeup
- +3.5 dB
- Knee
- 6 dB
- Detector
- RMS
- Det HPF
- 75 Hz
- Auto release
- AUTO
DET HPF keeps the lowest frequencies out of the compressor’s detector, so the sub does not make the whole bass pump.
- 08Lanes
Add a dark chorus
Add a Chorus after the Compressor and choose DIMENSION. Keep it slow and dark, and mix it in lightly.
- Mode
- Dimension
- Rate
- 0.24 Hz
- Depth
- 32%
- Width
- 74%
- Voices
- 3
- Tone
- 38%
- Feedback
- 0%
- Mix
- 28%
- 09Perform
Map macros and the MOD wheel
In Perform, arm each macro with the small circle beside it and right-drag its destinations. For Macro 1, right-drag oscillator 1's PAN downward and oscillator 2's upward, so both move outward together.
- Macro 1 · Spread → Osc 1 Pan
- −22%
- Macro 1 · Spread → Osc 2 Pan
- +22%
- Macro 2 · Motion → LFO 1 Rate
- +18%
- Macro 3 · Bite → Cutoff
- +34%
- Macro 4 · Sub → Osc 3 Level
- +28%
- MOD wheel → Cutoff
- +25%
- 10Presets
Save your preset
Open the preset library and choose SAVE AS to keep your version in the User collection. To compare, load Factory › Bass › Midnight Reese and switch between the two.
Lead 2 tutorials
Lead · TranceDetuned Trance
A wide, detuned dual-oscillator trance lead with a sharp filter contour, stereo echoes, and a spacious reverb tail.
Detuned Trance
A wide, detuned dual-oscillator trance lead with a sharp filter contour, stereo echoes, and a spacious reverb tail.
- 01Source
Start with a saw stack
Oscillator 1 is a Wave Factory. Turn Morph to 66.7% so the wave sits exactly on Saw, then enable Unison and build a seven-voice stack.
- Morph
- 66.7% · Saw
- Level
- 0.80
- Unison voices
- 7
- Detune
- 54.5 ct
- Spread
- 70%
- Phase
- Varied · 100%
- 02Source
Add a second, wider stack
Click + in the group strip and choose Wave Factory, or select oscillator 1's header and press Cmd/Ctrl+D to duplicate it. Keep it on Saw, sit it lower in the mix, and detune it further than the first.
- Morph
- 66.7% · Saw
- Level
- 0.55
- Fine
- +12 ct
- Unison voices
- 7
- Detune
- 67.3 ct
- Spread
- 70%
Different Detune amounts and the small Fine offset stop the two stacks from lining up. That mismatch is what makes the lead sound thick and alive.
- 03Source
Shape the amp envelope
Open AMP ENV for an instant attack, a quick dip to the sustain level for punch, and nearly a second of release so notes overlap into the effects. Pull the group level down slightly to leave headroom for the two stacks.
- Attack
- 0 s
- Decay
- 0.123 s
- Sustain
- 0.75
- Release
- 0.913 s
- Group level
- −3 dB
- 04Source
Add the group filter
Click + in the group strip again and choose Filter. Set it to low-pass and keep the cutoff low; the envelope in the next steps opens it on every note.
- Type
- Low-pass
- Slope
- 24 dB/oct
- Cutoff
- 712 Hz
- Resonance
- 0
Scroll up over the filter graph to switch to 24 dB/oct.
- 05Motion
Create the filter envelope
In Motion, click + ADD MODULATOR and choose Add Envelope. Give MOD ENV 1 a fast, snappy shape that falls to a low sustain.
- Attack
- 0 s
- Decay
- 0.223 s
- Sustain
- 0.13
- Release
- 0.975 s
- 06Motion
Route the envelope to Cutoff with right-drag
Click ASSIGN on MOD ENV 1 to arm it. Right-click the filter Cutoff knob and drag upward until the route reaches +61.6%. A normal drag still sets the 712 Hz base; right-drag only changes how far the envelope moves it. Open ROUTES on MOD ENV 1 to check the exact amount.
- MOD ENV 1 → Cutoff
- +61.6%
Cutoff routes are scaled in pitch. At +61.6% the filter opens almost five octaves at the start of each note, then settles just above its base while the note is held.
- 07Motion
Add the pitch zap
With MOD ENV 1 still armed, right-drag Fine on oscillator 1 and on oscillator 2 all the way up. Each note starts about a semitone sharp and drops back over the envelope's decay, giving the lead its bright zap. Click ASSIGN again when you are done.
- MOD ENV 1 → Osc 1 Fine
- +100%
- MOD ENV 1 → Osc 2 Fine
- +100%
- 08Lanes
Add stereo echoes
The group already outputs to Lane 1. Add a Stereo Delay to Lane 1, sync both sides to tempo, and give them different divisions so the echoes bounce between left and right.
- Sync
- On · both sides
- Left
- 1/4
- Right
- 1/8
- Feedback
- 35% · 35%
- Mix
- 30% · 30%
- Tone
- 100%
- Link
- Off
- 09Lanes
Finish with a large hall
Add a Reverb after the Stereo Delay. Choose Hall, open it all the way, then expand Advanced for a smooth, moving tail.
- Type
- Hall
- Size
- 100%
- Decay
- 100%
- Damping
- 0%
- Mix
- 39%
- Pre-delay
- 0
- Diffusion
- 100%
- Modulation
- 100%
- Low Cut
- 38 Hz
- Width
- 100%
- 10Perform
Map macros and the MOD wheel
In Perform, click the small circle beside each macro to arm it, then right-drag its destinations exactly as you did with MOD ENV 1. Arm the MOD wheel the same way. With every macro at zero, the sound stays exactly as you built it.
- Macro 1 · Brightness → Cutoff
- +22%
- Macro 2 · Detune → Osc 1 Detune
- +36%
- Macro 2 · Detune → Osc 2 Detune
- +28%
- Macro 3 · Width → Osc 1 & 2 Spread
- +50% each
- Macro 4 · Space → Reverb Mix
- +32%
- Macro 4 · Space → Stereo Delay Mix
- +36% · both sides
- MOD wheel → Cutoff
- +32%
The factory preset leaves Macro 3 at 40% for a little extra width.
- 11Presets
Save your preset
Open the preset library and choose SAVE AS to keep your version in the User collection. To compare, load Factory › Lead › Detuned Trance and switch between the two.
Lead · Digital FMVector Arc
A polished digital lead: a crystal wavetable phase-modulated by a silent sine, a soft triangle beneath, a slow wavetable sweep, a hint of bit grit, diffused ping-pong echoes and a large hall.
Vector Arc
A polished digital lead: a crystal wavetable phase-modulated by a silent sine, a soft triangle beneath, a slow wavetable sweep, a hint of bit grit, diffused ping-pong echoes and a large hall.
- 01Source
Make a silent modulator
Oscillator 1 is a Wave Factory. Turn MORPH to 0% for a Sine, set OCT to +1 and its LEVEL to 0. Open PHASE, choose FIXED and set START to 90°.
- Morph
- 0% · Sine
- OCT
- +1
- Level
- 0
- Phase
- Fixed · 90°
A modulator does not have to be heard. At Level 0 oscillator 1 is silent, yet it still shapes the next oscillator.
- 02Source
Add the crystal wavetable
Click + in the group strip and choose Wavetable. Click its graph to open the Wavetable Library, pick GLASS CRYSTAL and click USE. Then set its position and warp, tune it to 0 ct, and fix its phase too.
- Table
- GLASS CRYSTAL
- Position
- 46%
- Warp
- 11%
- FINE
- 0 ct
- Level
- 0.60
- Phase
- Fixed · 0°
- 03Source
Phase-modulate the wavetable
On oscillator 1, open MODULATION, switch it on, choose PHASE MOD and set the destination to OSC 2. Switch on LOCK and keep DEPTH at its default.
- Type
- PHASE MOD
- Destination
- OSC 2
- Lock
- On
- Depth
- 0.1 cy
Phase Mod moves where oscillator 2 reads its wave, pushed back and forth by a sine an octave above. The result has FM-style overtones while the pitch stays put; LOCK keeps the pair in tune.
- 04Source
Add a soft triangle
Click + and choose Wave Factory. Set it to Triangle an octave down, add a little HARMONY, and keep it quiet underneath.
- Morph
- 33% · Triangle
- OCT
- −1
- FINE
- 0 ct
- Harmony
- 8%
- Level
- 0.19
- 05Source
Shape the amp envelope
Open AMP ENV for a fast attack, a medium decay to a high sustain and a short release, and choose SMOOTH. Set the group level and MASTER.
- Attack
- 0.006 s
- Decay
- 0.4 s
- Sustain
- 0.73
- Release
- 0.3 s
- Transient
- SMOOTH
- Group level
- −4.5 dB
- MASTER
- +1.1 dB
- 06Source
Add the group filter
Click + and choose Filter. A gentle low-pass at 3.4 kHz takes the glassy edge off the top.
- Type
- Low-pass
- Slope
- 24 dB/oct
- Cutoff
- 3400 Hz
- Resonance
- 11%
- 07Motion
Sweep the wavetable
In Motion, click + ADD MODULATOR and choose Add LFO. Make LFO 1 a slow sine with a short DELAY and FADE, then click ASSIGN and right-drag the wavetable's POSITION up to +16%.
- Shape
- SINE
- Mode
- RETRIGGER
- Timing
- HZ
- Rate
- 0.24 Hz
- Delay
- 0.18 s
- Fade
- 0.6 s
- LFO 1 → Osc 2 Position
- +16%
Each note starts still; the sweep fades in over the next 0.6 seconds, so short notes stay clean and held notes begin to move.
- 08Lanes
Add a hint of grit
The group already outputs to Lane 1. Add a Bitcrusher to Lane 1 and mix only a little of it in.
- Bits
- 13
- Downsample
- 2
- Tone
- 6900 Hz
- Mix
- 12%
At 12% the crusher adds a faint digital sheen. Macro 4 brings more of it in.
- 09Lanes
Add long ping-pong echoes
Add a Delay after the Bitcrusher, choose PING-PONG and sync it to a dotted quarter. Open Advanced and add DIFFUSION.
- Mode
- PING-PONG
- Sync
- On
- Division
- 1/4D
- Feedback
- 65%
- Tone
- 45%
- Mix
- 28%
- Diffusion
- 35%
Diffusion smears each echo slightly, so the long tail blurs towards reverb instead of piling up.
- 10Lanes
Even it out
Add a Compressor after the Delay and open Advanced. A gentle ratio with a partly dry mix keeps the lead steady without flattening it.
- Threshold
- −18 dB
- Ratio
- 2.7:1
- Attack
- 12 ms
- Release
- 145 ms
- Mix
- 70%
- Makeup
- +0.5 dB
- Knee
- 6 dB
- Detector
- RMS
- Det HPF
- 75 Hz
- Auto release
- AUTO
- 11Lanes
Finish with a large hall
Add a Reverb after the Compressor, choose HALL and open Advanced.
- Type
- Hall
- Size
- 85%
- Damping
- 50%
- Decay
- 90%
- Mix
- 30%
- Pre-delay
- 0 ms
- Diffusion
- 60%
- Width
- 100%
- Low Cut
- 200 Hz
- Modulation
- 20%
- 12Perform
Map macros and the MOD wheel
In Perform, arm each macro with the small circle beside it and right-drag its destination. Macro 1 goes on the DEPTH knob in oscillator 1's MODULATION panel. Arm the MOD wheel the same way.
- Macro 1 · Index → Osc 1 Phase Mod Depth
- +32%
- Macro 2 · Position → Osc 2 Position
- +34%
- Macro 3 · Motion → LFO 1 Rate
- +20%
- Macro 4 · Texture → Bitcrusher Mix
- +34%
- MOD wheel → Osc 2 Position
- +28%
- 13Presets
Save your preset
Open the preset library and choose SAVE AS to keep your version in the User collection. To compare, load Factory › Lead › Vector Arc and switch between the two.
Pluck 2 tutorials
Pluck · Progressive HouseCoastal Steps
A warm progressive-house pluck: a softened triangle with gentle unison over a rounded layer an octave down, a quick filter envelope, then chorus, lo-fi grit, triplet ping-pong echoes and a plate.
Coastal Steps
A warm progressive-house pluck: a softened triangle with gentle unison over a rounded layer an octave down, a quick filter envelope, then chorus, lo-fi grit, triplet ping-pong echoes and a plate.
- 01Source
Shape a soft triangle
Oscillator 1 is a Wave Factory. Set MORPH to 41%, between Triangle and Saw, then round it with negative CURVE and some SMOOTH. Tune it slightly flat, pan it a little left, and enable a small UNISON. In PHASE, choose FIXED.
- Morph
- 41%
- Curve
- −12%
- Smooth
- 15%
- FINE
- −4 ct
- PAN
- −7%
- Level
- 0.49
- Unison voices
- 3
- Detune
- 5 ct
- Spread
- 54%
- Phase
- Fixed · 0°
Fixed phase starts every note on the same point of the wave, so each pluck hits the same way.
- 02Source
Add a rounded layer below
Click + in the group strip and choose Wave Factory. Set it between Sine and Triangle, an octave down, slightly sharp and a little right, and fix its phase at 120°.
- Morph
- 16%
- Smooth
- 19%
- OCT
- −1
- FINE
- +5 ct
- PAN
- +7%
- Level
- 0.34
- Phase
- Fixed · 120°
- 03Source
Shape the pluck
Open AMP ENV for a fast attack, a half-second decay to a low sustain and a very short release. Leave the transient on RAW so the attack stays crisp. Set the group level, and MASTER to 0 dB.
- Attack
- 0.006 s
- Decay
- 0.54 s
- Sustain
- 0.13
- Release
- 0.064 s
- Transient
- RAW
- Group level
- −4.5 dB
- MASTER
- 0 dB
- 04Source
Add the group filter
Click + and choose Filter: a low-pass at 1.3 kHz with a little resonance.
- Type
- Low-pass
- Slope
- 24 dB/oct
- Cutoff
- 1320 Hz
- Resonance
- 12%
- 05Motion
Open the filter on every note
In Motion, click + ADD MODULATOR and choose Add Envelope. Give MOD ENV 1 a fast rise and a half-second fall, then click ASSIGN and right-drag Cutoff up to +44%.
- Attack
- 0.003 s
- Decay
- 0.48 s
- Sustain
- 0.08
- Release
- 0.5 s
- MOD ENV 1 → Cutoff
- +44%
Each note starts about three and a half octaves brighter and falls back to around 1.6 kHz as it decays: the rounded pluck.
- 06Lanes
Add a slow chorus
The group already outputs to Lane 1. Add a Chorus to Lane 1, choose DIMENSION, and keep it slow and light.
- Mode
- Dimension
- Rate
- 0.18 Hz
- Depth
- 18%
- Width
- 66%
- Voices
- 3
- Tone
- 56%
- Feedback
- 0%
- Mix
- 13%
- 07Lanes
Crush it
Add a Bitcrusher after the Chorus and set BITS to 6. The other controls stay at their defaults.
- Bits
- 6
- Downsample
- 4
- Tone
- 12000 Hz
- Mix
- 100%
Six bits is a strong crush: it gives the pluck its gritty, lo-fi edge. Raise BITS for a cleaner pluck.
- 08Lanes
Add triplet echoes
Add a Delay after the Bitcrusher, choose PING-PONG and sync it to a quarter-note triplet.
- Mode
- PING-PONG
- Sync
- On
- Division
- 1/4T
- Feedback
- 22%
- Tone
- 56%
- Mix
- 13%
Triplet echoes fall between the straight notes of a chord pattern, so the line rolls instead of doubling itself.
- 09Lanes
Finish with a plate
Add a Reverb after the Delay, choose PLATE and open Advanced.
- Type
- Plate
- Size
- 52%
- Damping
- 63%
- Decay
- 57%
- Mix
- 13%
- Pre-delay
- 18 ms
- Diffusion
- 70%
- Width
- 100%
- Low Cut
- 280 Hz
- Modulation
- 6%
- 10Perform
Map macros and the MOD wheel
In Perform, arm each macro with the small circle beside it and right-drag its destination. Arm the MOD wheel the same way.
- Macro 1 · Brightness → Cutoff
- +36%
- Macro 2 · Body → Osc 2 Level
- +24%
- Macro 3 · Motion → Chorus Mix
- +26%
- Macro 4 · Space → Reverb Mix
- +30%
- MOD wheel → Cutoff
- +28%
- 11Presets
Save your preset
Open the preset library and choose SAVE AS to keep your version in the User collection. To compare, load Factory › Pluck › Coastal Steps and switch between the two.
Pluck · Psytrance FMPsy Crystal
A tight psytrance pluck: a strongly phase-modulated wave with a bright, fast-closing filter, a whisper of vowel wavetable, hard drive, ping-pong echoes and compression.
Psy Crystal
A tight psytrance pluck: a strongly phase-modulated wave with a bright, fast-closing filter, a whisper of vowel wavetable, hard drive, ping-pong echoes and compression.
- 01Source
Make a silent modulator
Oscillator 1 is a Wave Factory. Turn MORPH to 0% for a Sine, set OCT to +1 and LEVEL to 0, and in PHASE choose FIXED at 0°.
- Morph
- 0% · Sine
- OCT
- +1
- Level
- 0
- Phase
- Fixed · 0°
- 02Source
Add the carrier
Click + in the group strip and choose Wave Factory. Set it between Sine and Triangle with a little WARP and SMOOTH, tune it to 0 ct, and fix its phase at 180°.
- Morph
- 24%
- Warp
- 8%
- Smooth
- 6%
- FINE
- 0 ct
- Level
- 0.57
- Phase
- Fixed · 180°
- 03Source
Phase-modulate it hard
On oscillator 1, open MODULATION, switch it on, choose PHASE MOD with destination OSC 2, switch on LOCK and raise DEPTH.
- Type
- PHASE MOD
- Destination
- OSC 2
- Lock
- On
- Depth
- 0.453 cy
Depth is measured in cycles: at 0.45 the modulator pushes oscillator 2 almost half a cycle each way, for a strong, glassy FM tone.
- 04Source
Add a vowel whisper
Click + and choose Wavetable. Click its graph, pick VOWEL TALK in the library and click USE. Keep it an octave down and very quiet.
- Table
- VOWEL TALK
- Position
- 52%
- Warp
- −9%
- OCT
- −1
- FINE
- 0 ct
- Level
- 0.16
- 05Source
Shape a tight pluck
Open AMP ENV for an instant attack, a quarter-second decay to almost nothing and a short release, with SMOOTH. Set the group level and MASTER.
- Attack
- 0.001 s
- Decay
- 0.24 s
- Sustain
- 0.04
- Release
- 0.2 s
- Transient
- SMOOTH
- Group level
- −4.5 dB
- MASTER
- +2.5 dB
- 06Source
Add the group filter
Click + and choose Filter: a low-pass at 2.65 kHz with some resonance.
- Type
- Low-pass
- Slope
- 24 dB/oct
- Cutoff
- 2650 Hz
- Resonance
- 20%
- 07Motion
Snap the filter shut
In Motion, click + ADD MODULATOR and choose Add Envelope. Make MOD ENV 1 fast and short, then click ASSIGN and right-drag Cutoff up to +42%.
- Attack
- 0.001 s
- Decay
- 0.19 s
- Sustain
- 0
- Release
- 0.18 s
- MOD ENV 1 → Cutoff
- +42%
At +42% the filter starts fully open and closes back to 2.65 kHz in under a fifth of a second.
- 08Lanes
Drive it hard
The group already outputs to Lane 1. Add a Drive to Lane 1, open Advanced and choose the Hard character. Mix it half in.
- Drive
- 23%
- Tone
- 69%
- Level
- −0.7 dB
- Mix
- 50%
- Character
- Hard
- 09Lanes
Add ping-pong echoes
Add a Delay after the Drive, choose PING-PONG and sync it to a quarter note. Keep it low so the pluck stays tight.
- Mode
- PING-PONG
- Sync
- On
- Division
- 1/4
- Feedback
- 18%
- Tone
- 63%
- Mix
- 10%
- 10Lanes
Compress the hits
Add a Compressor after the Delay and open Advanced.
- Threshold
- −18 dB
- Ratio
- 3:1
- Attack
- 5 ms
- Release
- 95 ms
- Mix
- 72%
- Makeup
- +0.7 dB
- Knee
- 6 dB
- Detector
- RMS
- Det HPF
- 75 Hz
- Auto release
- AUTO
- 11Perform
Map macros and the MOD wheel
In Perform, arm each macro with the small circle beside it and right-drag its destination. For Macro 3, right-drag MOD ENV 1's DECAY downward: a negative route makes the filter snap shut sooner.
- Macro 1 · Index → Osc 1 Phase Mod Depth
- +32%
- Macro 2 · Tone → Cutoff
- +36%
- Macro 3 · Snap → MOD ENV 1 Decay
- −22%
- Macro 4 · Echo → Delay Mix
- +28%
- MOD wheel → Osc 1 Phase Mod Depth
- +25%
- 12Presets
Save your preset
Open the preset library and choose SAVE AS to keep your version in the User collection. To compare, load Factory › Pluck › Psy Crystal and switch between the two.
Keys 2 tutorials
Keys · House OrganDeep House Organ
A bright, airy deep-house organ: a nine-voice Harmonic Cloud over a soft body an octave down, a percussive filter blip, then chorus, hall, gentle compression and a dotted stereo delay.
Deep House Organ
A bright, airy deep-house organ: a nine-voice Harmonic Cloud over a soft body an octave down, a percussive filter blip, then chorus, hall, gentle compression and a dotted stereo delay.
- 01Source
Start with a Harmonic Cloud
Click + in the group strip and choose Harmonic Cloud, then remove the Wave Factory that INIT starts with: open its actions menu (…) and choose Remove. The cloud becomes oscillator 1.
- Style
- CLASSIC
- Voices
- 9
- Detune
- 37.7 ct
- Spread
- 73%
- Focus
- 60%
- Drift
- 41%
- Tone
- 55%
- Level
- 0.70
Harmonic Cloud builds its own voice stack, so it needs no Unison. Drift gives each internal voice its own slow pitch path, which is where the organ’s gentle swirl comes from.
- 02Source
Add a soft body
Click + and choose Wave Factory. Set it between Sine and Triangle, an octave down and in tune.
- Morph
- 16%
- OCT
- −1
- FINE
- 0 ct
- Level
- 0.50
- 03Source
Shape the amp envelope
Open AMP ENV for a quick attack, a long decay to a medium sustain and a longer release, with SMOOTH. Set the group level, and MASTER to 0 dB.
- Attack
- 0.012 s
- Decay
- 0.68 s
- Sustain
- 0.58
- Release
- 0.72 s
- Transient
- SMOOTH
- Group level
- −1.5 dB
- MASTER
- 0 dB
- 04Source
Add the group filter
Click + and choose Filter: a low-pass at 4.5 kHz keeps the organ bright but not harsh.
- Type
- Low-pass
- Slope
- 24 dB/oct
- Cutoff
- 4500 Hz
- Resonance
- 15%
- 05Motion
Add the percussion blip
In Motion, click + ADD MODULATOR and choose Add Envelope. Give MOD ENV 1 a fast rise and a half-second fall, then click ASSIGN and right-drag Cutoff up to +28%.
- Attack
- 0.002 s
- Decay
- 0.483 s
- Sustain
- 0.14
- Release
- 0.35 s
- MOD ENV 1 → Cutoff
- +28%
Every chord starts with a brighter blip that settles within half a second, like the percussion tab on an organ.
- 06Lanes
Add a slow chorus
The group already outputs to Lane 1. Add a Chorus to Lane 1 and choose DIMENSION.
- Mode
- Dimension
- Rate
- 0.22 Hz
- Depth
- 18%
- Width
- 62%
- Voices
- 3
- Tone
- 58%
- Feedback
- 0%
- Mix
- 18%
- 07Lanes
Add a hall
Add a Reverb after the Chorus, choose HALL and open Advanced.
- Type
- Hall
- Size
- 75%
- Damping
- 40%
- Decay
- 58%
- Mix
- 25%
- Pre-delay
- 18 ms
- Diffusion
- 72%
- Width
- 92%
- Low Cut
- 240 Hz
- Modulation
- 7%
- 08Lanes
Glue it gently
Add a Compressor after the Reverb and open Advanced.
- Threshold
- −20 dB
- Ratio
- 2.5:1
- Attack
- 12 ms
- Release
- 135 ms
- Mix
- 68%
- Makeup
- 0 dB
- Knee
- 6 dB
- Detector
- RMS
- Det HPF
- 75 Hz
- Auto release
- AUTO
- 09Lanes
Add dotted stereo echoes
Add a Stereo Delay after the Compressor, sync both sides, and set a dotted eighth on the left against a quarter on the right.
- Sync
- On · both sides
- Left
- 1/8D
- Right
- 1/4
- Feedback
- 35% · 35%
- Mix
- 20% · 20%
- Tone
- 70%
- Link
- Off
- 10Perform
Map macros and the MOD wheel
In Perform, arm each macro with the small circle beside it and right-drag its destination. For Macro 2, right-drag MOD ENV 1's DECAY downward to make the blip shorter.
- Macro 1 · Tone → Cutoff
- +34%
- Macro 2 · Percussion → MOD ENV 1 Decay
- −20%
- Macro 3 · Cloud Layer → Osc 1 Level
- +26%
- Macro 4 · Space → Reverb Mix
- +28%
- MOD wheel → Cutoff
- +26%
- 11Presets
Save your preset
Open the preset library and choose SAVE AS to keep your version in the User collection. To compare, load Factory › Keys › Deep House Organ and switch between the two.
Keys · ElectricFM Moon Keys
Mellow electric keys: a vowel wavetable with gentle unison over a sine an octave down, a soft filter bloom on every note, chorus, a plate and light compression.
FM Moon Keys
Mellow electric keys: a vowel wavetable with gentle unison over a sine an octave down, a soft filter bloom on every note, chorus, a plate and light compression.
- 01Source
Start with a vowel wavetable
Click + in the group strip and choose Wavetable, then remove the Wave Factory that INIT starts with (its actions menu …, Remove). Click the wavetable's graph, pick VOWEL TALK and click USE. Enable a small UNISON.
- Table
- VOWEL TALK
- Position
- 42%
- Warp
- 2%
- Level
- 0.50
- Unison voices
- 3
- Detune
- 5 ct
- Spread
- 64%
- 02Source
Add a sine body
Click + and choose Wave Factory. Make it a pure Sine an octave down, in tune and quiet.
- Morph
- 0% · Sine
- OCT
- −1
- FINE
- 0 ct
- Level
- 0.23
- 03Source
Shape the amp envelope
Open AMP ENV for a quick attack, a long decay to a medium sustain and a longer release, with SMOOTH. Set the group level, and MASTER to 0 dB.
- Attack
- 0.012 s
- Decay
- 0.68 s
- Sustain
- 0.58
- Release
- 0.72 s
- Transient
- SMOOTH
- Group level
- −4.5 dB
- MASTER
- 0 dB
- 04Source
Add the group filter
Click + and choose Filter: a low-pass at 2.4 kHz for a dark, mellow tone.
- Type
- Low-pass
- Slope
- 24 dB/oct
- Cutoff
- 2410 Hz
- Resonance
- 14%
- 05Motion
Add a soft bloom
In Motion, click + ADD MODULATOR and choose Add Envelope. Give MOD ENV 1 a fast rise and a slower fall to a low sustain, then click ASSIGN and right-drag Cutoff up to +28%.
- Attack
- 0.002 s
- Decay
- 0.44 s
- Sustain
- 0.22
- Release
- 0.35 s
- MOD ENV 1 → Cutoff
- +28%
The bloom gives each note a soft bell edge at the start, then the keys settle into their darker body.
- 06Lanes
Add a light chorus
The group already outputs to Lane 1. Add a Chorus to Lane 1, choose DIMENSION, and mix in only a little.
- Mode
- Dimension
- Rate
- 0.22 Hz
- Depth
- 18%
- Width
- 62%
- Voices
- 3
- Tone
- 58%
- Feedback
- 0%
- Mix
- 9%
- 07Lanes
Add a plate
Add a Reverb after the Chorus, choose PLATE and open Advanced.
- Type
- Plate
- Size
- 58%
- Damping
- 62%
- Decay
- 58%
- Mix
- 16%
- Pre-delay
- 18 ms
- Diffusion
- 72%
- Width
- 92%
- Low Cut
- 240 Hz
- Modulation
- 7%
- 08Lanes
Glue it gently
Add a Compressor after the Reverb and open Advanced.
- Threshold
- −20 dB
- Ratio
- 2.5:1
- Attack
- 12 ms
- Release
- 135 ms
- Mix
- 68%
- Makeup
- 0 dB
- Knee
- 6 dB
- Detector
- RMS
- Det HPF
- 75 Hz
- Auto release
- AUTO
- 09Perform
Map macros and the MOD wheel
In Perform, arm each macro with the small circle beside it and right-drag its destination. For Macro 2, right-drag MOD ENV 1's DECAY downward. Macro 3 is left free for your own route.
- Macro 1 · Index → Cutoff
- +34%
- Macro 2 · Tone → MOD ENV 1 Decay
- −20%
- Macro 4 · Space → Reverb Mix
- +28%
- MOD wheel → Cutoff
- +26%
- 10Presets
Save your preset
Open the preset library and choose SAVE AS to keep your version in the User collection. To compare, load Factory › Keys › FM Moon Keys and switch between the two.
Pad 2 tutorials
Pad · Melodic HouseAfterglow Chords
A warm chord pad: a Vintage Harmonic Cloud over a soft body an octave down, a dark filter that slowly breathes in cutoff and resonance, a wide Dimension chorus and a room.
Afterglow Chords
A warm chord pad: a Vintage Harmonic Cloud over a soft body an octave down, a dark filter that slowly breathes in cutoff and resonance, a wide Dimension chorus and a room.
- 01Source
Start with a Vintage cloud
Click + in the group strip and choose Harmonic Cloud, then remove the Wave Factory that INIT starts with (its actions menu …, Remove). Choose the VINTAGE style and keep the cloud quiet.
- Style
- VINTAGE
- Voices
- 7
- Detune
- 16 ct
- Spread
- 72%
- Focus
- 60%
- Drift
- 20%
- Tone
- 55%
- Level
- 0.27
- 02Source
Add a soft body
Click + and choose Wave Factory. Set it between Sine and Triangle, an octave down and in tune.
- Morph
- 16%
- OCT
- −1
- FINE
- 0 ct
- Level
- 0.22
- 03Source
Shape a slow swell
Open AMP ENV for a gentle attack, a long decay to a high sustain and a very long release, so chords overlap. Choose SMOOTH, then set the group level and MASTER.
- Attack
- 0.42 s
- Decay
- 0.9 s
- Sustain
- 0.88
- Release
- 2.7 s
- Transient
- SMOOTH
- Group level
- −4.5 dB
- MASTER
- −1 dB
- 04Source
Add a dark filter
Click + and choose Filter: a low-pass under 500 Hz with some resonance.
- Type
- Low-pass
- Slope
- 24 dB/oct
- Cutoff
- 485 Hz
- Resonance
- 21.4%
- 05Motion
Let the filter breathe
In Motion, click + ADD MODULATOR and choose Add LFO. Make LFO 1 a very slow sine that fades in, then click ASSIGN and right-drag both Cutoff and Resonance.
- Shape
- SINE
- Mode
- RETRIGGER
- Timing
- HZ
- Rate
- 0.08 Hz
- Delay
- 0.25 s
- Fade
- 1.2 s
- LFO 1 → Cutoff
- +18%
- LFO 1 → Resonance
- +32%
One cycle takes 12.5 seconds. The cutoff swings almost an octave and a half either side of 485 Hz, and the resonance rises as the filter opens.
- 06Lanes
Widen it with chorus
The group already outputs to Lane 1. Add a Chorus to Lane 1, choose DIMENSION, and make it wide and slow.
- Mode
- Dimension
- Rate
- 0.13 Hz
- Depth
- 20%
- Width
- 82%
- Voices
- 3
- Tone
- 58%
- Feedback
- 0%
- Mix
- 40%
- 07Lanes
Finish with a room
Add a Reverb after the Chorus, keep it on ROOM and open Advanced.
- Type
- Room
- Size
- 76%
- Damping
- 15%
- Decay
- 76%
- Mix
- 37%
- Pre-delay
- 18 ms
- Diffusion
- 72%
- Width
- 92%
- Low Cut
- 320 Hz
- Modulation
- 7%
- 08Perform
Map macros and the MOD wheel
In Perform, arm each macro with the small circle beside it and right-drag its destination. Macro 3 goes on the cloud's SPREAD.
- Macro 1 · Tone → Cutoff
- +36%
- Macro 2 · Motion → LFO 1 Rate
- +20%
- Macro 3 · Width → Osc 1 Spread
- +28%
- Macro 4 · Space → Reverb Mix
- +30%
- MOD wheel → Cutoff
- +28%
- 09Presets
Save your preset
Open the preset library and choose SAVE AS to keep your version in the User collection. To compare, load Factory › Pad › Afterglow Chords and switch between the two.
Pad · Lush EnsembleRainbow
A slow-swelling saw pad with a breath of white noise, a filter that opens as it blooms, and a deep, wide ensemble chorus into echo and room.
Rainbow
A slow-swelling saw pad with a breath of white noise, a filter that opens as it blooms, and a deep, wide ensemble chorus into echo and room.
- 01Source
Start with a soft saw
Oscillator 1 is a Wave Factory on Saw. Lower its level and tune it a few cents sharp with FINE. It needs no Unison: the chorus does the widening later.
- Morph
- 66.7% · Saw
- Level
- 0.55
- FINE
- +7 ct
- 02Source
Add a breath of noise
Click + in the group strip and choose Noise. Click its preview to choose White, keep it quiet, and set COLOR and DENSITY.
- Type
- White
- Level
- 0.30
- COLOR
- 59.7%
- DENSITY
- 83.1%
Positive COLOR tilts the noise towards the highs, so it sits above the saw as air. DENSITY sets how often the noise picks a new value.
- 03Source
Shape a slow swell
Open AMP ENV for a slow attack, a short decay to a lower sustain, and a long release so chords melt into each other.
- Attack
- 1.564 s
- Decay
- 0.278 s
- Sustain
- 0.40
- Release
- 1.389 s
- 04Source
Add the group filter
Click + and choose Filter. Keep it low-pass with a low cutoff and a little resonance; the envelope in the next step opens it as each chord blooms.
- Type
- Low-pass
- Slope
- 24 dB/oct
- Cutoff
- 721 Hz
- Resonance
- 20.5%
- 05Motion
Let the filter bloom
In Motion, click + ADD MODULATOR and choose Add Envelope. Give MOD ENV 1 a slow rise and a long fall, then click ASSIGN and right-drag the filter Cutoff up to +24%.
- Attack
- 0.837 s
- Decay
- 2.221 s
- Sustain
- 0.25
- Release
- 1.165 s
- MOD ENV 1 → Cutoff
- +24%
Cutoff routes are scaled in pitch. At +24% the envelope lifts the filter almost two octaves at its peak, then lets it settle about half an octave above 721 Hz while you hold the chord.
- 06Lanes
Add the ensemble chorus
The group already outputs to Lane 1. Add a Chorus to Lane 1, choose Ensemble, and push Depth, Width and Feedback high. Then expand Advanced for a smooth, drifting motion.
- Mode
- Ensemble
- Rate
- 1.05 Hz
- Depth
- 79%
- Width
- 93%
- Voices
- 3
- Tone
- 73%
- Feedback
- 91%
- Mix
- 61%
- Delay
- 0 ms
- Low Cut
- 20 Hz
- Shape
- Smooth
- Drift
- 73%
The high Feedback is what makes this chorus shimmer. Lower it for a plainer, wider pad.
- 07Lanes
Add stereo echoes
Add a Stereo Delay after the Chorus, sync both sides to tempo, and give the right side a long 1/2 echo.
- Sync
- On · both sides
- Left
- 1/4
- Right
- 1/2
- Feedback
- 35% · 35%
- Mix
- 30% · 30%
- Tone
- 100%
- Link
- Off
- 08Lanes
Finish with a room
Add a Reverb after the Stereo Delay. Its default settings are exactly what Rainbow uses.
- Type
- Room
- Size
- 55%
- Damping
- 35%
- Decay
- 85%
- Mix
- 30%
- 09Perform
Map the macros
In Perform, click the small circle beside each macro to arm it, then right-drag its destination as you did with MOD ENV 1. With every macro at zero, the sound stays exactly as you built it.
- Macro 1 · Brightness → Cutoff
- +25%
- Macro 2 · Air → Osc 2 Level
- +30%
- Macro 3 · Chorus → Chorus Mix
- +30%
- Macro 4 · Space → Reverb Mix
- +35%
- 10Presets
Save your preset
Open the preset library and choose SAVE AS to keep your version in the User collection. To compare, load Factory › Pad › Rainbow and switch between the two.
Arp 2 tutorials
Arp · Major TranceArp Dream Major
An uplifting trance arpeggio: an 11-voice Harmonic Cloud over a soft body, a plucky filter envelope and a slow free-running sweep, rolling 1-2-3-4 through the major scale with accents, into drive, dotted echoes and a plate.
Arp Dream Major
An uplifting trance arpeggio: an 11-voice Harmonic Cloud over a soft body, a plucky filter envelope and a slow free-running sweep, rolling 1-2-3-4 through the major scale with accents, into drive, dotted echoes and a plate.
- 01Source
Start with a wide cloud
Click + in the group strip and choose Harmonic Cloud, then remove the Wave Factory that INIT starts with (its actions menu …, Remove). Give the cloud eleven voices and a wide spread.
- Style
- CLASSIC
- Voices
- 11
- Detune
- 24.2 ct
- Spread
- 88%
- Focus
- 60%
- Drift
- 8%
- Tone
- 55%
- Level
- 0.27
- 02Source
Add a soft body
Click + and choose Wave Factory. Set it between Sine and Triangle, an octave down and in tune.
- Morph
- 16%
- OCT
- −1
- FINE
- 0 ct
- Level
- 0.22
- 03Source
Shape short notes
Open AMP ENV for a fast attack, a short decay to a low sustain and a short release, with SMOOTH. Set the group level and MASTER.
- Attack
- 0.003 s
- Decay
- 0.31 s
- Sustain
- 0.10
- Release
- 0.28 s
- Transient
- SMOOTH
- Group level
- −4.5 dB
- MASTER
- −1.5 dB
- 04Source
Add the group filter
Click + and choose Filter: a low-pass around 840 Hz.
- Type
- Low-pass
- Slope
- 24 dB/oct
- Cutoff
- 842 Hz
- Resonance
- 12%
- 05Motion
Pluck the filter
In Motion, click + ADD MODULATOR and choose Add Envelope. Make MOD ENV 1 fast and short, then click ASSIGN and right-drag Cutoff up to +34%.
- Attack
- 0.002 s
- Decay
- 0.28 s
- Sustain
- 0
- Release
- 0.24 s
- MOD ENV 1 → Cutoff
- +34%
- 06Motion
Add a slow sweep
Click + ADD MODULATOR again and choose Add LFO. Make LFO 1 a slow sine in FREE RUN. Arm it, right-drag Cutoff downward to −48%, and right-drag the cloud's DETUNE up to +63.2%.
- Shape
- SINE
- Mode
- FREE RUN
- Timing
- HZ
- Rate
- 0.18 Hz
- LFO 1 → Cutoff
- −48%
- LFO 1 → Osc 1 Detune
- +63.2%
Free Run keeps the LFO moving across notes. Over each 5.5-second cycle the arpeggio darkens as the cloud detunes wider, then brightens as it pulls together.
- 07Perform
Program the arpeggiator
In Perform, switch on the ARPEGGIATOR, keep MAJOR and set the gate. Click CLEAR, then click one cell per step so the line runs 1-2-3-4-3-2 and repeats. Right-drag the steps to accent each beat: 100%, 72%, 84%, 72%.
- Steps
- 16
- Rate
- 1/16
- Sync
- HOST
- Scale
- MAJOR
- Rows
- 4
- Gate
- 76%
- Row 1
- Steps 1 · 7 · 13
- Row 2
- Steps 2 · 6 · 8 · 12 · 14
- Row 3
- Steps 3 · 5 · 9 · 11 · 15
- Row 4
- Steps 4 · 10 · 16
- Velocity
- 100 · 72 · 84 · 72% each beat
The six-note line runs against the four-step beat, so the accents land on a different note each time: that is the rolling trance feel.
- 08Lanes
Warm it with drive
The group already outputs to Lane 1. Add a Drive to Lane 1 and mix in about a third.
- Drive
- 14%
- Tone
- 62%
- Level
- −0.5 dB
- Mix
- 34%
- 09Lanes
Add dotted echoes
Add a Delay after the Drive, choose PING-PONG and sync it to a dotted eighth.
- Mode
- PING-PONG
- Sync
- On
- Division
- 1/8D
- Feedback
- 24%
- Tone
- 62%
- Mix
- 14%
- 10Lanes
Finish with a plate
Add a Reverb after the Delay, choose PLATE and open Advanced.
- Type
- Plate
- Size
- 52%
- Damping
- 62%
- Decay
- 52%
- Mix
- 13%
- Pre-delay
- 18 ms
- Diffusion
- 72%
- Width
- 92%
- Low Cut
- 240 Hz
- Modulation
- 7%
- 11Perform
Map macros and the MOD wheel
Arm each macro with the small circle beside it and right-drag its destination. For Macro 2, right-drag MOD ENV 1's DECAY downward.
- Macro 1 · Tone → Cutoff
- +34%
- Macro 2 · Gate → MOD ENV 1 Decay
- −24%
- Macro 3 · Width → Osc 1 Level
- +12.7%
- Macro 4 · Echo → Delay Mix
- +28%
- MOD wheel → Cutoff
- +28%
- 12Presets
Save your preset
Open the preset library and choose SAVE AS to keep your version in the User collection. To compare, load Factory › Arp › Arp Dream Major and switch between the two.
Arp · Natural MinorArp Midnight Minor
A dark melodic-house arpeggio: an 8-bit wavetable with gentle unison over a sine an octave down, through a very low band-pass each note briefly opens; an offbeat minor pattern into soft drive, dotted echoes and a plate.
Arp Midnight Minor
A dark melodic-house arpeggio: an 8-bit wavetable with gentle unison over a sine an octave down, through a very low band-pass each note briefly opens; an offbeat minor pattern into soft drive, dotted echoes and a plate.
- 01Source
Start with an 8-bit wavetable
Click + in the group strip and choose Wavetable, then remove the Wave Factory that INIT starts with (its actions menu …, Remove). Click the wavetable's graph, pick DIGITAL 8-BIT and click USE. Enable a small UNISON.
- Table
- DIGITAL 8-BIT
- Position
- 24%
- Warp
- −5%
- Level
- 0.50
- Unison voices
- 3
- Detune
- 5 ct
- Spread
- 64%
- 02Source
Add a sine body
Click + and choose Wave Factory. Make it a pure Sine an octave down, in tune and quiet.
- Morph
- 0% · Sine
- OCT
- −1
- FINE
- 0 ct
- Level
- 0.23
- 03Source
Shape short notes
Open AMP ENV for a fast attack, a short decay to a low sustain and a short release, with SMOOTH. Set the group level and MASTER.
- Attack
- 0.003 s
- Decay
- 0.35 s
- Sustain
- 0.10
- Release
- 0.28 s
- Transient
- SMOOTH
- Group level
- −4.5 dB
- MASTER
- −1.5 dB
- 04Source
Add a low band-pass
Click + and choose Filter. Click the response graph, choose Band-pass, and pull the cutoff all the way down.
- Type
- Band-pass
- Slope
- 24 dB/oct
- Cutoff
- 38 Hz
- Resonance
- 28.1%
A band-pass this low lets through only the body of each note. The envelope in the next step lifts it to about 250 Hz on every hit, and Macro 1 and the MOD wheel open it further.
- 05Motion
Open it on every note
In Motion, click + ADD MODULATOR and choose Add Envelope. Make MOD ENV 1 fast and short, then click ASSIGN and right-drag Cutoff up to +34%.
- Attack
- 0.002 s
- Decay
- 0.28 s
- Sustain
- 0
- Release
- 0.24 s
- MOD ENV 1 → Cutoff
- +34%
- 06Perform
Program the arpeggiator
In Perform, switch on the ARPEGGIATOR, choose NATURAL MINOR and set the gate. Click CLEAR, then click the cells: the root row (1) on steps 4, 8, 12 and 16, and the b3 row on steps 2, 6, 10 and 14. Right-drag each played step down to 72% velocity.
- Steps
- 16
- Rate
- 1/16
- Sync
- HOST
- Scale
- NATURAL MINOR
- Rows
- 4
- Gate
- 76%
- Row 1
- Steps 4 · 8 · 12 · 16
- Row b3
- Steps 2 · 6 · 10 · 14
- Velocity
- 72% on every played step
The lowest note you hold is the root. Every note falls on an offbeat 16th, which leaves the downbeats to your drums.
- 07Lanes
Warm it with drive
The group already outputs to Lane 1. Add a Drive to Lane 1 and mix in about a third.
- Drive
- 17%
- Tone
- 62%
- Level
- −0.5 dB
- Mix
- 34%
- 08Lanes
Add dotted echoes
Add a Delay after the Drive, choose PING-PONG and sync it to a dotted eighth.
- Mode
- PING-PONG
- Sync
- On
- Division
- 1/8D
- Feedback
- 24%
- Tone
- 62%
- Mix
- 14%
- 09Lanes
Finish with a plate
Add a Reverb after the Delay, choose PLATE and open Advanced.
- Type
- Plate
- Size
- 52%
- Damping
- 62%
- Decay
- 52%
- Mix
- 13%
- Pre-delay
- 18 ms
- Diffusion
- 72%
- Width
- 92%
- Low Cut
- 240 Hz
- Modulation
- 7%
- 10Perform
Map macros and the MOD wheel
Arm each macro with the small circle beside it and right-drag its destination. For Macro 2, right-drag MOD ENV 1's DECAY downward to shorten each note's filter blip.
- Macro 1 · Tone → Cutoff
- +34%
- Macro 2 · Gate → MOD ENV 1 Decay
- −24%
- Macro 4 · Space → Delay Mix
- +28%
- MOD wheel → Cutoff
- +28%
- 11Presets
Save your preset
Open the preset library and choose SAVE AS to keep your version in the User collection. To compare, load Factory › Arp › Arp Midnight Minor and switch between the two.
Sequence & Motion 2 tutorials
Sequence & Motion · Trance GateDark Forest
A dark, detuned saw pulse carved into a tight 32nd-note trance-gate rhythm, with a slowly breathing resonant band-pass, gritty drive and stereo echo.
Dark Forest
A dark, detuned saw pulse carved into a tight 32nd-note trance-gate rhythm, with a slowly breathing resonant band-pass, gritty drive and stereo echo.
- 01Source
Start with a saw an octave down
Oscillator 1 is a Wave Factory that starts on Saw (Morph 66.7%). Set OCT to −1, then enable Unison with three voices and keep its default Detune and Spread.
- Morph
- 66.7% · Saw
- Level
- 0.80
- OCT
- −1
- Unison voices
- 3
- Detune
- 12 ct
- Spread
- 70%
- 02Source
Shape the amp envelope
Open AMP ENV for an instant attack, a short dip to a high sustain, and a medium release. Set its transient menu to SMOOTH: it gives the zero attack a 20 ms minimum, so notes start without a click.
- Attack
- 0 s
- Decay
- 0.265 s
- Sustain
- 0.88
- Release
- 0.748 s
- Transient
- SMOOTH
- 03Source
Add a resonant band-pass filter
Click + in the group strip and choose Filter. Switch it to band-pass with a low cutoff and plenty of resonance, so only a narrow, hollow band of the saw gets through.
- Type
- Band-pass
- Slope
- 24 dB/oct
- Cutoff
- 318 Hz
- Resonance
- 38.8%
Scroll up over the filter graph to switch to 24 dB/oct.
- 04Source
Add the trance gate
Click + again and choose Trance Gate. Set 16 steps at 1/32, synced to the host, with a very fast attack. Starting from Init, every other step is on: drag across steps 1 to 3 to join them into one long gate, then click steps 5 and 15 to switch them off.
- Length
- 16
- Rate
- 1/32
- Sync
- HOST
- Depth
- 100%
- Attack
- 0.2 ms
- Release
- 12 ms
- Pattern
- 1–3 joined · 7 · 9 · 11 · 13
Sixteen 1/32 steps last half a bar, so the rhythm repeats twice in every bar. Shift-click a step to switch it between On and Tie.
- 05Motion
Let the filter breathe
In Motion, click + ADD MODULATOR and choose Add LFO. Make LFO 1 a slow triangle in FREE RUN mode, then click ASSIGN and right-drag the filter Cutoff up to +11.2%.
- Shape
- TRIANGLE
- Mode
- FREE RUN
- Timing
- HZ
- Rate
- 0.09 Hz
- LFO 1 → Cutoff
- +11.2%
One cycle takes about 11 seconds. Free Run keeps the LFO moving between notes, so each phrase meets the filter at a different point, up to almost an octave either side of 318 Hz.
- 06Lanes
Add a phaser
The group already outputs to Lane 1. Add a Phaser to Lane 1 with a slow rate, and keep it fully wet with two stages.
- Rate
- 34%
- Depth
- 50%
- Feedback
- 50%
- Mix
- 100%
- Stages
- 2
- 07Lanes
Drive it hard
Add a Drive after the Phaser and push it most of the way. Open Advanced, choose the Asymmetric character and raise Bias. The drive adds a lot of level, so turn MASTER at the top right of the window down to −14.2 dB.
- Drive
- 87%
- Tone
- 100%
- Level
- 0 dB
- Mix
- 100%
- Character
- Asymmetric
- Bias
- 63%
- MASTER
- −14.2 dB
Bias only shapes the Asymmetric character.
- 08Lanes
Add stereo echoes
Add a Stereo Delay after the Drive, sync both sides to tempo, and give them different divisions so the gated hits bounce between left and right.
- Sync
- On · both sides
- Left
- 1/4
- Right
- 1/8
- Feedback
- 35% · 35%
- Mix
- 30% · 30%
- Tone
- 100%
- Link
- Off
- 09Perform
Map macros and the MOD wheel
In Perform, click the small circle beside each macro to arm it, then right-drag its destinations as you did with LFO 1. Arm the MOD wheel the same way. With every macro at zero, the sound stays exactly as you built it.
- Macro 1 · Smooth → Trance Gate Depth
- −50%
- Macro 1 · Smooth → Trance Gate Release
- +30%
- Macro 2 · Cutoff → Cutoff
- +25%
- Macro 3 · Resonance → Resonance
- +30%
- Macro 4 · Echo → Stereo Delay Mix
- +35% · both sides
- MOD wheel → Cutoff
- +44.8%
Macro 1 softens the chop: fully up, a quarter of the level stays between hits and each hit fades out more slowly. Routes on the Trance Gate knobs need MaxVRS 0.9.5 or newer.
- 10Presets
Save your preset
Open the preset library and choose SAVE AS to keep your version in the User collection. To compare, load Factory › Sequence & Motion › Dark Forest and switch between the two.
Sequence & Motion · Trance GateTrance Gate Engine
A wide held chord carved into an energetic 16th-note trance gate: an 11-voice Harmonic Cloud over a soft body, a filter that steps through a sine every beat, then drive, dotted echoes and a plate.
Trance Gate Engine
A wide held chord carved into an energetic 16th-note trance gate: an 11-voice Harmonic Cloud over a soft body, a filter that steps through a sine every beat, then drive, dotted echoes and a plate.
- 01Source
Start with a wide cloud
Click + in the group strip and choose Harmonic Cloud, then remove the Wave Factory that INIT starts with (its actions menu …, Remove). Give the cloud eleven tightly detuned voices.
- Style
- CLASSIC
- Voices
- 11
- Detune
- 8 ct
- Spread
- 88%
- Focus
- 60%
- Drift
- 8%
- Tone
- 55%
- Level
- 0.27
- 02Source
Add a soft body
Click + and choose Wave Factory. Set it between Sine and Triangle, an octave down and in tune.
- Morph
- 16%
- OCT
- −1
- FINE
- 0 ct
- Level
- 0.22
- 03Source
Shape the amp envelope
Open AMP ENV: keep the default attack, then a medium decay to a high sustain and a longer release, with SMOOTH. Set the group level and MASTER.
- Attack
- 0.01 s
- Decay
- 0.45 s
- Sustain
- 0.76
- Release
- 0.72 s
- Transient
- SMOOTH
- Group level
- −4.5 dB
- MASTER
- −1.5 dB
- 04Source
Add the group filter
Click + and choose Filter: a low-pass around 2.5 kHz.
- Type
- Low-pass
- Slope
- 24 dB/oct
- Cutoff
- 2490 Hz
- Resonance
- 12%
- 05Source
Add the trance gate
Click + and choose Trance Gate. Set SYNC to NOTE, lower DEPTH and lengthen RELEASE. Starting from Init, every odd step is on: click steps 6, 8 and 16 to switch them on and step 7 to switch it off. Then right-drag steps 3, 11 and 15 down to 76%.
- Steps
- 16
- Rate
- 1/16
- Sync
- NOTE
- Depth
- 82%
- Attack
- 3 ms
- Release
- 34 ms
- On
- 1 · 3 · 5 · 6 · 8 · 9 · 11 · 13 · 15 · 16
- 76% level
- Steps 3 · 11 · 15
NOTE restarts the pattern with each new chord, so it lines up with what you play even with the DAW stopped. Depth 82% leaves a little of the chord between the hits.
- 06Motion
Step the filter through a sine
In Motion, click + ADD MODULATOR and choose Add Step Mod. Keep 8 steps synced at 1/4, and drag the bars into one sine cycle: middle, up, top, up, middle, down, bottom, down. Then click ASSIGN and right-drag Cutoff up to +32%.
- Steps
- 8
- Timing
- BPM SYNC
- Div
- 1/4
- Direction
- FORWARD
- Smooth
- 0%
- Bars
- 0 · +71 · +100 · +71 · 0 · −71 · −100 · −71%
- STEP MOD 1 → Cutoff
- +32%
DIV sets the time for the whole row, so the filter climbs and dips through the sine once every beat, in eight small steps against the gate’s 16ths.
- 07Lanes
Warm it with drive
The group already outputs to Lane 1. Add a Drive to Lane 1 and mix in about a third.
- Drive
- 28%
- Tone
- 58%
- Level
- −0.5 dB
- Mix
- 34%
- 08Lanes
Add dotted echoes
Add a Delay after the Drive, choose PING-PONG and sync it to a dotted eighth.
- Mode
- PING-PONG
- Sync
- On
- Division
- 1/8D
- Feedback
- 21%
- Tone
- 58%
- Mix
- 12%
- 09Lanes
Finish with a plate
Add a Reverb after the Delay, choose PLATE and open Advanced.
- Type
- Plate
- Size
- 52%
- Damping
- 64%
- Decay
- 52%
- Mix
- 12%
- Pre-delay
- 18 ms
- Diffusion
- 72%
- Width
- 92%
- Low Cut
- 240 Hz
- Modulation
- 7%
- 10Perform
Map macros and the MOD wheel
In Perform, arm each macro with the small circle beside it and right-drag its destination. For Macro 1, right-drag the Trance Gate's DEPTH downward.
- Macro 1 · Smooth → Trance Gate Depth
- −50%
- Macro 2 · Tone → Cutoff
- +36%
- Macro 3 · Width → Cutoff
- +26%
- Macro 4 · Space → Reverb Mix
- +28%
- MOD wheel → Cutoff
- +28%
Fully up, Macro 1 takes the gate’s Depth from 82% down to 57%, so almost half of the chord keeps sounding between the hits. Routes on the Trance Gate knobs need MaxVRS 0.9.5 or newer.
- 11Presets
Save your preset
Open the preset library and choose SAVE AS to keep your version in the User collection. To compare, load Factory › Sequence & Motion › Trance Gate Engine and switch between the two.
Texture & FX 2 tutorials
Texture & FX · Shepard RiserEndless Staircase
A Shepard-style riser: five soft near-sine layers an octave apart, slightly detuned, glide upward together while a slow envelope opens the filter, with a phaser, a plate and compression.
Endless Staircase
A Shepard-style riser: five soft near-sine layers an octave apart, slightly detuned, glide upward together while a slow envelope opens the filter, with a phaser, a plate and compression.
- 01Source
Make the lowest layer
Oscillator 1 is a Wave Factory. Set MORPH to 12%, a Sine with a touch of Triangle, put it two octaves down, tune it 4 cents sharp, and make it quiet.
- Morph
- 12%
- OCT
- −2
- FINE
- +4 ct
- Level
- 0.13
- 02Source
Stack five octaves
Select the oscillator's header and press Cmd/Ctrl+D four times, selecting the newest copy each time. Then set each layer's OCT, FINE and LEVEL.
- Osc 1
- OCT −2 · +4 ct · 0.13
- Osc 2
- OCT −1 · −4 ct · 0.13
- Osc 3
- OCT 0 · +4 ct · 0.20
- Osc 4
- OCT +1 · −4 ct · 0.13
- Osc 5
- OCT +2 · +4 ct · 0.13
Alternating ±4 cents keeps the octaves from fusing into one tone, and the slightly louder middle layer anchors the pitch.
- 03Source
Shape a long swell
Open AMP ENV for a long attack, full sustain and a long release, with SMOOTH. Five layers add up, so pull the group level well down. Set MASTER to 0 dB.
- Attack
- 2.808 s
- Decay
- 0.18 s
- Sustain
- 1.00
- Release
- 1.8 s
- Transient
- SMOOTH
- Group level
- −8.5 dB
- MASTER
- 0 dB
- 04Source
Add a dark filter
Click + and choose Filter: a low-pass at 420 Hz.
- Type
- Low-pass
- Slope
- 24 dB/oct
- Cutoff
- 420 Hz
- Resonance
- 12%
- 05Motion
Open the filter as it rises
In Motion, click + ADD MODULATOR and choose Add Envelope. Give MOD ENV 1 a long attack and full sustain, then click ASSIGN and right-drag Cutoff up to +62%.
- Attack
- 3.6 s
- Decay
- 0.12 s
- Sustain
- 1.00
- Release
- 0.55 s
- MOD ENV 1 → Cutoff
- +62%
- 06Motion
Make the layers climb
With MOD ENV 1 still armed, right-drag OCT on oscillators 1, 2, 3 and 4 up to +96% each. Leave oscillator 5 without a route, and click ASSIGN again when you are done.
- MOD ENV 1 → Osc 1–4 OCT
- +96% each
A route of +96% on OCT lifts a layer almost two octaves at the envelope’s peak, gliding smoothly. OCT stops at +2, so oscillator 4 climbs one octave and oscillator 5 stays put.
- 07Lanes
Add a slow phaser
The group already outputs to Lane 1. Add a Phaser to Lane 1 with RATE all the way down and two stages, and mix it in lightly.
- Rate
- 0%
- Depth
- 34%
- Feedback
- 42%
- Mix
- 28%
- Stages
- 2
At 0% the phaser sweeps at its slowest, one cycle in about 12 seconds.
- 08Lanes
Add a plate
Add a Reverb after the Phaser, choose PLATE and open Advanced.
- Type
- Plate
- Size
- 68%
- Damping
- 62%
- Decay
- 68%
- Mix
- 18%
- Pre-delay
- 18 ms
- Diffusion
- 72%
- Width
- 92%
- Low Cut
- 440 Hz
- Modulation
- 7%
- 09Lanes
Hold the build together
Add a Compressor after the Reverb and open Advanced.
- Threshold
- −20 dB
- Ratio
- 3.4:1
- Attack
- 12 ms
- Release
- 180 ms
- Mix
- 72%
- Makeup
- 0 dB
- Knee
- 6 dB
- Detector
- RMS
- Det HPF
- 75 Hz
- Auto release
- AUTO
- 10Perform
Map macros and the MOD wheel
In Perform, arm each macro with the small circle beside it and right-drag its destinations. Macro 1 goes on both attacks: the ATTACK in AMP ENV and the one in MOD ENV 1.
- Macro 1 · Rise Time → Amp Attack
- +22%
- Macro 1 · Rise Time → MOD ENV 1 Attack
- +22%
- Macro 2 · Spiral → Osc 3 OCT
- +24%
- Macro 3 · Brightness → Cutoff
- +32%
- Macro 4 · Width → Phaser Mix
- +26%
- MOD wheel → Cutoff
- +28%
Routes on the amp envelope need MaxVRS 0.9.5 or newer.
- 11Presets
Save your preset
Open the preset library and choose SAVE AS to keep your version in the User collection. To compare, load Factory › Texture & FX › Endless Staircase and switch between the two.
Texture & FX · Reverse RiserReverse Sky
A reverse-reverb riser: dark pink noise and a glassy wavetable swell in over seconds while the filter and the wavetable open, through reversed, diffused tape echoes, a long plate and compression.
Reverse Sky
A reverse-reverb riser: dark pink noise and a glassy wavetable swell in over seconds while the filter and the wavetable open, through reversed, diffused tape echoes, a long plate and compression.
- 01Source
Start with dark noise
Click + in the group strip and choose Noise, then remove the Wave Factory that INIT starts with (its actions menu …, Remove). Click the noise preview to choose PINK, turn COLOR dark and lower DENSITY.
- Type
- Pink
- COLOR
- −46%
- DENSITY
- 54%
- Level
- 0.30
Density below 100% makes the noise slightly stepped and grainy, softer than plain hiss.
- 02Source
Add a glassy wavetable
Click + and choose Wavetable. Click its graph, pick GLASS AURA and click USE. Set it an octave down, in tune and quiet.
- Table
- GLASS AURA
- Position
- 18%
- Warp
- 0%
- OCT
- −1
- FINE
- 0 ct
- Level
- 0.22
- 03Source
Shape a long swell
Open AMP ENV for an attack of several seconds, full sustain and a long release, with SMOOTH. Set the group level, and MASTER to 0 dB.
- Attack
- 3.588 s
- Decay
- 0.18 s
- Sustain
- 1.00
- Release
- 1.8 s
- Transient
- SMOOTH
- Group level
- −4.5 dB
- MASTER
- 0 dB
- 04Source
Add a dark filter
Click + and choose Filter: a low-pass at 420 Hz.
- Type
- Low-pass
- Slope
- 24 dB/oct
- Cutoff
- 420 Hz
- Resonance
- 12%
- 05Motion
Open everything as it rises
In Motion, click + ADD MODULATOR and choose Add Envelope. Give MOD ENV 1 an even longer attack and full sustain. Click ASSIGN, then right-drag Cutoff up to +74% and the wavetable's POSITION up to +52%.
- Attack
- 4.6 s
- Decay
- 0.12 s
- Sustain
- 1.00
- Release
- 0.55 s
- MOD ENV 1 → Cutoff
- +74%
- MOD ENV 1 → Osc 2 Position
- +52%
Hold the note for the whole build: over four and a half seconds the filter climbs from 420 Hz to fully open while the wavetable moves through its frames.
- 06Lanes
Reverse the echoes
The group already outputs to Lane 1. Add a Delay to Lane 1 and choose TAPE. Leave sync off and set the time in milliseconds. Open Advanced, switch on REVERSE, and raise DIFFUSION and TAPS.
- Mode
- TAPE
- Sync
- Off
- Time
- 680 ms
- Feedback
- 42%
- Tone
- 64%
- Mix
- 44%
- Reverse
- On
- Diffusion
- 72%
- Taps
- 3
REVERSE plays each captured chunk backwards, so the echoes swell in instead of dying away: the reverse-reverb feel. Three taps and high diffusion blur them into a wash.
- 07Lanes
Add a long plate
Add a Reverb after the Delay, choose PLATE and open Advanced.
- Type
- Plate
- Size
- 86%
- Damping
- 56%
- Decay
- 76%
- Mix
- 31%
- Pre-delay
- 18 ms
- Diffusion
- 72%
- Width
- 92%
- Low Cut
- 520 Hz
- Modulation
- 7%
- 08Lanes
Hold the build together
Add a Compressor after the Reverb and open Advanced.
- Threshold
- −20 dB
- Ratio
- 3.4:1
- Attack
- 12 ms
- Release
- 180 ms
- Mix
- 72%
- Makeup
- 0 dB
- Knee
- 6 dB
- Detector
- RMS
- Det HPF
- 75 Hz
- Auto release
- AUTO
- 09Perform
Map macros and the MOD wheel
In Perform, arm each macro with the small circle beside it and right-drag its destinations. Macro 1 goes on both attacks: the ATTACK in AMP ENV and the one in MOD ENV 1.
- Macro 1 · Rise Time → Amp Attack
- +22%
- Macro 1 · Rise Time → MOD ENV 1 Attack
- +22%
- Macro 2 · Reverse → Delay Mix
- +28%
- Macro 3 · Brightness → Cutoff
- +34%
- Macro 4 · Tail → Reverb Mix
- +32%
- MOD wheel → Osc 2 Position
- +26%
Macro 1 lengthens both envelopes together, by up to about half a second each, so the swell and the opening stay in step. Routes on the amp envelope need MaxVRS 0.9.5 or newer.
- 10Presets
Save your preset
Open the preset library and choose SAVE AS to keep your version in the User collection. To compare, load Factory › Texture & FX › Reverse Sky and switch between the two.
Percussion 2 tutorials
Percussion · Synthetic KickConcrete Kick
A solid club kick from a single sine: a fast pitch drop from almost two octaves up, a one-shot amp envelope, a low-pass, light drive, a touch of plate and firm compression.
Concrete Kick
A solid club kick from a single sine: a fast pitch drop from almost two octaves up, a one-shot amp envelope, a low-pass, light drive, a touch of plate and firm compression.
- 01Source
Start with a low sine
Oscillator 1 is a Wave Factory. Turn MORPH to 0% for a Sine, add a trace of HARMONY, and set OCT to −2. In PHASE, choose FIXED at 0°.
- Morph
- 0% · Sine
- Harmony
- 3%
- OCT
- −2
- Level
- 0.58
- Phase
- Fixed · 0°
Fixed phase starts every hit on the same point of the sine, so each kick has the same click and punch.
- 02Source
Make it a one-shot
Open AMP ENV, switch on ONE SHOT and leave the transient on RAW. Set an instant attack and about half a second of decay. Set the group level, and MASTER to 0 dB.
- One shot
- On
- Attack
- 0.001 s
- Decay
- 0.46 s
- Sustain
- 0
- Release
- 0.24 s
- Transient
- RAW
- Group level
- −1.5 dB
- MASTER
- 0 dB
ONE SHOT plays the attack and decay to the end, so even a very short MIDI note gives a full kick.
- 03Source
Add the group filter
Click + in the group strip and choose Filter: a low-pass at 420 Hz with a little resonance.
- Type
- Low-pass
- Slope
- 24 dB/oct
- Cutoff
- 420 Hz
- Resonance
- 18%
- 04Motion
Create the pitch envelope
In Motion, click + ADD MODULATOR and choose Add Envelope. Make MOD ENV 1 very short: an instant attack and a 55 ms decay to zero.
- Attack
- 0.001 s
- Decay
- 0.055 s
- Sustain
- 0
- Release
- 0.08 s
- 05Motion
Drop the pitch
Click ASSIGN on MOD ENV 1, then right-drag oscillator 1's OCT up to +92% and its FINE up to +78%. Click ASSIGN again.
- MOD ENV 1 → Osc 1 OCT
- +92%
- MOD ENV 1 → Osc 1 Fine
- +78%
Each hit starts almost two octaves higher and falls to the root within about 55 milliseconds. That sweep is the punch; a slower decay sounds more like a tom or a zap.
- 06Lanes
Add light drive
The group already outputs to Lane 1. Add a Drive to Lane 1 and mix in a little under half.
- Drive
- 28%
- Tone
- 55%
- Level
- −0.7 dB
- Mix
- 46%
- 07Lanes
Add a touch of plate
Add a Reverb after the Drive, choose PLATE, open Advanced and keep the mix very low.
- Type
- Plate
- Size
- 34%
- Damping
- 70%
- Decay
- 45%
- Mix
- 4%
- Pre-delay
- 18 ms
- Diffusion
- 72%
- Width
- 92%
- Low Cut
- 240 Hz
- Modulation
- 7%
Low Cut keeps the sub out of the reverb, so the plate adds a little room without blurring the low end.
- 08Lanes
Compress the hit
Add a Compressor after the Reverb with a fast attack and release, and open Advanced.
- Threshold
- −22 dB
- Ratio
- 3.8:1
- Attack
- 3 ms
- Release
- 80 ms
- Mix
- 76%
- Makeup
- 0 dB
- Knee
- 6 dB
- Detector
- RMS
- Det HPF
- 75 Hz
- Auto release
- AUTO
- 09Perform
Map macros and the MOD wheel
In Perform, arm each macro with the small circle beside it and right-drag its destination. For Macro 2, right-drag MOD ENV 1's DECAY downward: a shorter pitch drop gives a tighter, clickier hit.
- Macro 1 · Weight → Osc 1 Level
- +28%
- Macro 2 · Click → MOD ENV 1 Decay
- −24%
- Macro 3 · Decay → Cutoff
- +30%
- Macro 4 · Drive → Drive amount
- +26%
- MOD wheel → Cutoff
- +22%
- 10Presets
Save your preset
Open the preset library and choose SAVE AS to keep your version in the User collection. To compare, load Factory › Percussion › Concrete Kick and switch between the two.
Percussion · Electronic HatsNeon Hats
A bright electronic hat from white noise: a resonant band-pass high up, a one-shot snap, a filter flick on every hit, light drive, a small plate and compression.
Neon Hats
A bright electronic hat from white noise: a resonant band-pass high up, a one-shot snap, a filter flick on every hit, light drive, a small plate and compression.
- 01Source
Start with bright noise
Click + in the group strip and choose Noise, then remove the Wave Factory that INIT starts with (its actions menu …, Remove). Keep it WHITE, turn COLOR bright and lower DENSITY.
- Type
- White
- COLOR
- +72%
- DENSITY
- 46%
- Level
- 0.38
Positive COLOR tilts the noise towards the highs. Density below 100% gives it a grainy, stepped edge.
- 02Source
Make it a one-shot
Open AMP ENV, switch on ONE SHOT and choose SMOOTH. Set an instant attack and a short decay. Set the group level, and MASTER to 0 dB.
- One shot
- On
- Attack
- 0.001 s
- Decay
- 0.12 s
- Sustain
- 0
- Release
- 0.09 s
- Transient
- SMOOTH
- Group level
- −1.5 dB
- MASTER
- 0 dB
- 03Source
Add a high band-pass
Click + and choose Filter. Click the response graph, choose Band-pass, and keep the 12 dB/oct slope.
- Type
- Band-pass
- Slope
- 12 dB/oct
- Cutoff
- 6790 Hz
- Resonance
- 26.6%
The band-pass keeps a band around 6.8 kHz: no lows and no harsh top. That resonant band is the hat’s metallic ring.
- 04Motion
Flick the filter
In Motion, click + ADD MODULATOR and choose Add Envelope. Make MOD ENV 1 fast and short, then click ASSIGN and right-drag Cutoff up to +34%.
- Attack
- 0.001 s
- Decay
- 0.11 s
- Sustain
- 0
- Release
- 0.08 s
- MOD ENV 1 → Cutoff
- +34%
Each hit starts with the band pushed to the top of the range and slides back down to 6.8 kHz, for a bright, crisp tick.
- 05Lanes
Add light drive
The group already outputs to Lane 1. Add a Drive to Lane 1 and mix in a little under half.
- Drive
- 18%
- Tone
- 55%
- Level
- −0.7 dB
- Mix
- 46%
- 06Lanes
Add a small plate
Add a Reverb after the Drive, choose PLATE and open Advanced.
- Type
- Plate
- Size
- 34%
- Damping
- 70%
- Decay
- 45%
- Mix
- 11%
- Pre-delay
- 18 ms
- Diffusion
- 72%
- Width
- 92%
- Low Cut
- 240 Hz
- Modulation
- 7%
- 07Lanes
Compress the hits
Add a Compressor after the Reverb with a fast attack and release, and open Advanced.
- Threshold
- −22 dB
- Ratio
- 3.8:1
- Attack
- 3 ms
- Release
- 80 ms
- Mix
- 76%
- Makeup
- 0 dB
- Knee
- 6 dB
- Detector
- RMS
- Det HPF
- 75 Hz
- Auto release
- AUTO
- 08Perform
Map macros and the MOD wheel
In Perform, arm each macro with the small circle beside it and right-drag its destination. For Macro 2, right-drag MOD ENV 1's DECAY downward for a shorter, tighter flick.
- Macro 1 · Tone → Cutoff
- +28%
- Macro 2 · Metal → MOD ENV 1 Decay
- −24%
- Macro 3 · Decay → Cutoff
- +30%
- Macro 4 · Air → Drive amount
- +26%
- MOD wheel → Cutoff
- +22%
- 09Presets
Save your preset
Open the preset library and choose SAVE AS to keep your version in the User collection. To compare, load Factory › Percussion › Neon Hats and switch between the two.
More tutorials are on the way. Tell us which sound you would like to learn next.
